Cloudy with a chance of Missiles! – Interstellar Rift Development Update 073


After a few days of simmering in the experimental branch we’re releasing patch: 0.1.35 into the wild! Bringing with it, missile launchers, a new resources, holotable improvements and more!

First and foremost introducing the missile launcher! These weapons are placed in interior mode and can only be attached to an exterior wall much like windows and t2 engines! Each missile launcher can hold up to 4 missiles and can be fired from the console on the missile launcher or from the cockpit! There are two missile types the normal missiles do 1000 damage and travel at 600 m/s. These cost 40 Brass, 30 Steel, 70 Nitrous Oxide. The second missile type is the advanced missile and this one requires a new resource called TNP which can only be found on the Logicorp Chemical Plant. The total recipe is 40 Brass, 30 Steel, 100 TNP. These missiles do 10,000 damage and travel at 800m/s.

We’ve also overhauled the holotable’s system mode so that it’s more useful and easier to use. System mode will always have the sun in the centre of the display surrounded by the planets.
Everything that is orbiting that planet will be grouped under that planet and in order to see those object simply press E on that planet and it will expand revealing everything that orbits it. This way you can easily target objects from long distances. Ships and stations that are not orbiting a planet will be displayed on their own and their relative position will be visible in the main system mode view.

Additionally we’ve updated the gun with a new cross-hair that reacts to when you hit something giving more player feedback. We’ve also added a dedicated holster button (Default key: H), and added new messages that you get via in game mail. These tell you about any ships you might have lost and at what location you stored your ships.

Thank you all for playing, we hope you’ll enjoy this new experimental update and we’ll see you starside!

Hot Shots! Part Deux – Interstellar Rift Development Update 071


In this update we are enabling some more offensive and defensive capabilities as we add plasma pistols and meal packs, plus a healthy dose of bug fixes.

The new SI-3 Plasma Pistol by Sentinel Security Systems can now be printed in a 3D printer, as can the ammo that it fires. The plasma pistol can be used to destroy Eggnites, damage devices, and eliminate other players. It can be stored in a weapon rack, and the ammo can be kept in a locker. These weapons are disabled on starter stations however, preventing people from killing each other before they can reach their ships.

The plasma pistols have been available on the experimental branch for most of this week and during that time we have tweaked them a little. We have added recoil, tweaked the walking speed while aiming down sights, added sprinting animations, and tweaked the animation speeds.

We have also (finally) introduced a way to heal. Food cartridges can now be printed from the 3D printer from Skrill meat. Each of these cartridges heals 10 per use and has 5 uses (a player has 100 health max). We are working on ways to allow for these to be obtained in other ways than printing them. Food cartridges can be stored in lockers as well. To use a food cartridge hold it in your hand and press and hold the left mouse button down.

Also in this update, we have been working on tweaking the way resources spawn in the galaxy. The system map now accurately shows the spawn rates of resources in those systems. Before this change there could be discrepancies between the values shown on the system map due to multiple random values working on top of each other.

What this means for you guys is that some rare resources now no longer spawn in Hadron. There is still a chance for beryllium to spawn, as well as gold and platinum. To find the other rare resources you will have to travel to other systems. To offset this change they are now much more abundant in those systems as they now have a chance to spawn in every field in that system. What we hope to achieve with this change is less reliance on random values to find resources, and more on using scanners and holotables.

We have also been working on localization. We hope to be able to release the option to translate the game, and share that translation with the community, within a couple of updates.

Thank you all for playing and if you want to stay up to date with all Interstellar Rift news you can follow us on Twitter, Facebook, and you’re free to leave your thoughts on our forums! We hope you’ll enjoy this new update and we’ll see you star-side!