Difference between revisions of "Prop edit mode"
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|- | |- | ||
| [[File:IR_Editor_Int_BayWindow_Prop_01.png]] | | [[File:IR_Editor_Int_BayWindow_Prop_01.png]] | ||
− | | Bay Window Prop 01 | + | | [[Bay Window Prop 01]] |
| Provides a pretty wide, top-bottom view interior window. Can be used to create interior tunnel-like configurations. | | Provides a pretty wide, top-bottom view interior window. Can be used to create interior tunnel-like configurations. | ||
|- | |- | ||
| [[File:IR_Editor_Int_BayWindow_Prop_04.png]] | | [[File:IR_Editor_Int_BayWindow_Prop_04.png]] | ||
− | | Bay Window Prop 04 | + | | [[Bay Window Prop 04]] |
| Provides a window similar to Bay Window Prop 01 except it's view is cutoff at the top. | | Provides a window similar to Bay Window Prop 01 except it's view is cutoff at the top. | ||
|- | |- | ||
| [[File:IR_Editor_Int_BayWindow_Prop_02.png]] | | [[File:IR_Editor_Int_BayWindow_Prop_02.png]] | ||
− | | Bay Window Prop 02 | + | | [[Bay Window Prop 02]] |
| Provides a window similar to Bay Window Prop 01. | | Provides a window similar to Bay Window Prop 01. | ||
|- | |- | ||
| [[File:IR_Editor_Int_BayWindow_Prop_03.png]] | | [[File:IR_Editor_Int_BayWindow_Prop_03.png]] | ||
− | | Bay Window Prop 03 | + | | [[Bay Window Prop 03]] |
| Provides a window similar Bay Window Prop 04. | | Provides a window similar Bay Window Prop 04. | ||
|} | |} | ||
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|- | |- | ||
| [[File:IR_Editor_Int_DecoPropFloor_01.png]] | | [[File:IR_Editor_Int_DecoPropFloor_01.png]] | ||
− | | Deco Prop Floor 01 | + | | [[Deco Prop Floor 01]] |
| # | | # | ||
|- | |- | ||
| [[File:IR_Editor_Int_QuarterDecoPropFloor_01.png]] | | [[File:IR_Editor_Int_QuarterDecoPropFloor_01.png]] | ||
− | | Quarter Deco Prop Floor 01 | + | | [[Quarter Deco Prop Floor 01]] |
| # | | # | ||
|- | |- | ||
| [[File:IR_Editor_Int_QuarterDecoPropFloor_02.png]] | | [[File:IR_Editor_Int_QuarterDecoPropFloor_02.png]] | ||
− | | Quarter Deco Prop Floor 02 | + | | [[Quarter Deco Prop Floor 02]] |
| # | | # | ||
|- | |- | ||
| [[File:IR_Editor_Int_DecoFence_01.png]] | | [[File:IR_Editor_Int_DecoFence_01.png]] | ||
− | | Deco Fence 01 | + | | [[Deco Fence 01]] |
| # | | # | ||
|- | |- | ||
| [[File:IR_Editor_Int_DecoFence_01.png]] | | [[File:IR_Editor_Int_DecoFence_01.png]] | ||
− | | Deco Fence Middle 01 | + | | [[Deco Fence Middle 01]] |
| # | | # | ||
|- | |- | ||
| [[File:IR_Editor_Int_DecoPropWall_01.png]] | | [[File:IR_Editor_Int_DecoPropWall_01.png]] | ||
− | | Deco Prop Wall 01 | + | | [[Deco Prop Wall 01]] |
| # | | # | ||
|- | |- | ||
| [[File:IR_Editor_Int_HalfGirderPropFloor_01.png]] | | [[File:IR_Editor_Int_HalfGirderPropFloor_01.png]] | ||
− | | Half Girder Prop Floor 01 | + | | [[Half Girder Prop Floor 01]] |
| # | | # | ||
|- | |- | ||
| [[File:IR_Editor_Int_Int_HalfGirderPropFloor_02.png]] | | [[File:IR_Editor_Int_Int_HalfGirderPropFloor_02.png]] | ||
− | | Half Girder Prop Floor 02 | + | | [[Half Girder Prop Floor 02]] |
| # | | # | ||
|- | |- | ||
| [[File:IR_Editor_Int_HalfGirderPropWall_01.png]] | | [[File:IR_Editor_Int_HalfGirderPropWall_01.png]] | ||
− | | Half Girder Prop Wall 01 | + | | [[Half Girder Prop Wall 01]] |
| # | | # | ||
|- | |- | ||
| [[File:IR_Editor_Int_HalfGirderPropWall_02.png]] | | [[File:IR_Editor_Int_HalfGirderPropWall_02.png]] | ||
− | | Half Girder Prop Wall 02 | + | | [[Half Girder Prop Wall 02]] |
| # | | # | ||
|- | |- | ||
| [[File:IR_Editor_Int_HalfDecoFence_Left_01.png]] | | [[File:IR_Editor_Int_HalfDecoFence_Left_01.png]] | ||
− | | Half Deco Fence Left 01 | + | | [[Half Deco Fence Left 01]] |
| # | | # | ||
|- | |- | ||
| [[File:IR_Editor_Int_HalfDecoFence_Left_01.png]] | | [[File:IR_Editor_Int_HalfDecoFence_Left_01.png]] | ||
− | | Half Deco Fence Middle 01 | + | | [[Half Deco Fence Middle 01]] |
| # | | # | ||
|- | |- | ||
| [[File:IR_Editor_Int_HalfDecoFence_Left_01.png]] | | [[File:IR_Editor_Int_HalfDecoFence_Left_01.png]] | ||
− | | Half Deco Fence Right 01 | + | | [[Half Deco Fence Right 01]] |
| # | | # | ||
|} | |} | ||
Line 116: | Line 116: | ||
|- | |- | ||
| [[File:IR_Editor_Int_Stairs_FullHeight_01.png]] | | [[File:IR_Editor_Int_Stairs_FullHeight_01.png]] | ||
− | | Stairs Full Height 01 | + | | [[Stairs Full Height 01]] |
| # | | # | ||
|- | |- | ||
| [[File:IR_Editor_Int_Stairs_FullHeight_02.png]] | | [[File:IR_Editor_Int_Stairs_FullHeight_02.png]] | ||
− | | Stairs Full Height 02 | + | | [[Stairs Full Height 02]] |
| # | | # | ||
|- | |- | ||
| [[File:IR_Editor_Int_SpiralStairs_01.png]] | | [[File:IR_Editor_Int_SpiralStairs_01.png]] | ||
− | | Spiral Stairs 01 | + | | [[Spiral Stairs 01]] |
| # | | # | ||
|- | |- | ||
| [[File:IR_Editor_Int_SpiralStairsExtension_01.png]] | | [[File:IR_Editor_Int_SpiralStairsExtension_01.png]] | ||
− | | Spiral Stairs Extension 01 | + | | [[Spiral Stairs Extension 01]] |
| # | | # | ||
|- | |- | ||
| [[File:IR_Editor_Int_SpiralStairsExtension_02.png]] | | [[File:IR_Editor_Int_SpiralStairsExtension_02.png]] | ||
− | | Spiral Stairs Extension 02 | + | | [[Spiral Stairs Extension 02]] |
| # | | # | ||
|- | |- | ||
| [[File:IR_Editor_Int_Banister_FullHeight_Left_01.png]] | | [[File:IR_Editor_Int_Banister_FullHeight_Left_01.png]] | ||
− | | Banister Full Height Left 01 | + | | [[Banister Full Height Left 01]] |
| # | | # | ||
|- | |- | ||
| [[File:IR_Editor_Int_Banister_FullHeight_Left_01.png]] | | [[File:IR_Editor_Int_Banister_FullHeight_Left_01.png]] | ||
− | | Banister Full Height Right 01 | + | | [[Banister Full Height Right 01]] |
| # | | # | ||
|- | |- | ||
| [[File:IR_Editor_Int_SmallStairs_01.png]] | | [[File:IR_Editor_Int_SmallStairs_01.png]] | ||
− | | Steep Stairs 01 | + | | [[Steep Stairs 01]] |
| # | | # | ||
|- | |- | ||
| [[File:IR_Editor_Int_SmallStairs_01.png]] | | [[File:IR_Editor_Int_SmallStairs_01.png]] | ||
− | | Steep Stairs 02 | + | | [[Steep Stairs 02]] |
| # | | # | ||
|- | |- | ||
| [[File:IR_Editor_Int_SmallStairs_01.png]] | | [[File:IR_Editor_Int_SmallStairs_01.png]] | ||
− | | Steep Stairs 03 | + | | [[Steep Stairs 03]] |
| # | | # | ||
|- | |- | ||
| [[File:IR_Editor_Int_SmallStairs_01.png]] | | [[File:IR_Editor_Int_SmallStairs_01.png]] | ||
− | | Steep Stairs 04 | + | | [[Steep Stairs 04]] |
| # | | # | ||
|} | |} | ||
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|- | |- | ||
| [[File:IR_Editor_Int_DecoPillar_02.png]] | | [[File:IR_Editor_Int_DecoPillar_02.png]] | ||
− | | Deco Pillar 02 | + | | [[Deco Pillar 02]] |
| # | | # | ||
|- | |- | ||
| [[File:IR_Editor_Int_DecoPillar_01.png]] | | [[File:IR_Editor_Int_DecoPillar_01.png]] | ||
− | | Deco Pillar 01 | + | | [[Deco Pillar 01]] |
| # | | # | ||
|- | |- | ||
| [[File:IR_Editor_Int_DecoPillarSmall_01.png]] | | [[File:IR_Editor_Int_DecoPillarSmall_01.png]] | ||
− | | Deco Pillar Small 01 | + | | [[Deco Pillar Small 01]] |
| # | | # | ||
|- | |- | ||
| [[File:IR_Editor_Int_DecoPillarSmall_01.png]] | | [[File:IR_Editor_Int_DecoPillarSmall_01.png]] | ||
− | | Deco Pillar Small 02 | + | | [[Deco Pillar Small 02]] |
| # | | # | ||
|- | |- | ||
| [[File:IR_Editor_Int_DecoPillarSmall_01.png]] | | [[File:IR_Editor_Int_DecoPillarSmall_01.png]] | ||
− | | Deco Pillar Small 03 | + | | [[Deco Pillar Small 03]] |
| # | | # | ||
|} | |} | ||
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|- | |- | ||
| [[File:IR_Editor_Int_HoloTable_01.png]] | | [[File:IR_Editor_Int_HoloTable_01.png]] | ||
− | | Holo Table 01 | + | | [[Holo Table 01]] |
| # | | # | ||
|- | |- | ||
| [[File:IR Editor CaptainChair 01.png]] | | [[File:IR Editor CaptainChair 01.png]] | ||
− | | Captain Chair 01 | + | | [[Captain Chair 01]] |
| # | | # | ||
|- | |- | ||
| [[File:IR_Editor_Int_PotPlantLarge_01.png]] | | [[File:IR_Editor_Int_PotPlantLarge_01.png]] | ||
− | | Pot Plant Large 01 | + | | [[Pot Plant Large 01]] |
| # | | # | ||
|- | |- | ||
| [[File:IR_Editor_Int_EasterHeadProp_01.png]] | | [[File:IR_Editor_Int_EasterHeadProp_01.png]] | ||
− | | Easter Head Prop 01 | + | | [[Easter Head Prop 01]] |
| # | | # | ||
|- | |- | ||
| [[File:IR_Editor_Int_Fern_01.png]] | | [[File:IR_Editor_Int_Fern_01.png]] | ||
− | | Pot Plant Fern 01 | + | | [[Pot Plant Fern 01]] |
| # | | # | ||
|- | |- | ||
| [[File:IR_Editor_Int_AlienPotPlant_01.png]] | | [[File:IR_Editor_Int_AlienPotPlant_01.png]] | ||
− | | Alien Pot Plant 01 | + | | [[Alien Pot Plant 01]] |
| # | | # | ||
|- | |- | ||
| [[File:IR_Editor_Int_SunFlower_01.png]] | | [[File:IR_Editor_Int_SunFlower_01.png]] | ||
− | | Pot Plant Sun Flower 01 | + | | [[Pot Plant Sun Flower 01]] |
| # | | # | ||
|- | |- | ||
| [[File:IR_Editor_Int_BoardRoom_01.png]] | | [[File:IR_Editor_Int_BoardRoom_01.png]] | ||
− | | BoardRoom 01 | + | | [[BoardRoom 01]] |
| # | | # | ||
|- | |- | ||
| [[File:IR_Editor_Int_Palm_01.png]] | | [[File:IR_Editor_Int_Palm_01.png]] | ||
− | | Pot Plant Palm 01 | + | | [[Pot Plant Palm 01]] |
| # | | # | ||
|- | |- | ||
| [[File:IR_Editor_Int_QueenSizedBed_01.png]] | | [[File:IR_Editor_Int_QueenSizedBed_01.png]] | ||
− | | Queen Size Bed 01 | + | | [[Queen Size Bed 01]] |
| # | | # | ||
|- | |- | ||
| [[File:IR_Editor_Int_Toilet_01.png]] | | [[File:IR_Editor_Int_Toilet_01.png]] | ||
− | | Toilet 01 | + | | [[Toilet 01]] |
| # | | # | ||
|- | |- | ||
| [[File:IR_Editor_Int_DiningCorner_01.png]] | | [[File:IR_Editor_Int_DiningCorner_01.png]] | ||
− | | Dinning Corner 01 | + | | [[Dinning Corner 01]] |
| # | | # | ||
|- | |- | ||
| [[File:IR_Editor_Int_DinnerBench_01.png]] | | [[File:IR_Editor_Int_DinnerBench_01.png]] | ||
− | | Dinner Bench 01 | + | | [[Dinner Bench 01]] |
| # | | # | ||
|} | |} | ||
Line 256: | Line 256: | ||
|- | |- | ||
| [[File:IR_Editor_Int_ChestHighWall_01.png]] | | [[File:IR_Editor_Int_ChestHighWall_01.png]] | ||
− | | Chest High Wall 01 | + | | [[Chest High Wall 01]] |
| Provides a decorative wall placed at the bottom of a wall. | | Provides a decorative wall placed at the bottom of a wall. | ||
|- | |- | ||
| [[File:IR_Editor_Int_DecoPropWall_02.png]] | | [[File:IR_Editor_Int_DecoPropWall_02.png]] | ||
− | | Deco Prop Wall 02 | + | | [[Deco Prop Wall 02]] |
| Provides a square window wall. | | Provides a square window wall. | ||
|- | |- | ||
| [[File:IR_Editor_Int_DecoPropHallway_01.png]] | | [[File:IR_Editor_Int_DecoPropHallway_01.png]] | ||
− | | Deco Prop Hallway 01 | + | | [[Deco Prop Hallway 01]] |
| Provides a hallway arch with reflecting light strips. Good for creating sections. | | Provides a hallway arch with reflecting light strips. Good for creating sections. | ||
|- | |- | ||
| [[File:IR_Editor_Int_DiagonalWall_01.png]] | | [[File:IR_Editor_Int_DiagonalWall_01.png]] | ||
− | | Diagonal Wall 01 | + | | [[Diagonal Wall 01]] |
| Provides a solid corner wall with a reflecting light strip at the center. | | Provides a solid corner wall with a reflecting light strip at the center. | ||
|- | |- | ||
| [[File:IR_Editor_Int_DiagonalWall_02.png]] | | [[File:IR_Editor_Int_DiagonalWall_02.png]] | ||
− | | Diagonal Wall 02 | + | | [[Diagonal Wall 02]] |
| Provides a window-like corner wall with reflecting light strips. | | Provides a window-like corner wall with reflecting light strips. | ||
|- | |- | ||
| [[File:IR_Editor_Int_MedPropWall_Corner_01.png]] | | [[File:IR_Editor_Int_MedPropWall_Corner_01.png]] | ||
− | | Med Prop Wall Corner 01 | + | | [[Med Prop Wall Corner 01]] |
| Provides a 3-sided corner window-like wall. | | Provides a 3-sided corner window-like wall. | ||
|- | |- | ||
| [[File:IR_Editor_Int_MedPropWall_01.png]] | | [[File:IR_Editor_Int_MedPropWall_01.png]] | ||
− | | Med Prop Wall 01 | + | | [[Med Prop Wall 01]] |
| Provides a decorative interior window wall with a view similar to Med Prop Wall 02. | | Provides a decorative interior window wall with a view similar to Med Prop Wall 02. | ||
|- | |- | ||
| [[File:IR_Editor_Int_MedPropWall_02.png]] | | [[File:IR_Editor_Int_MedPropWall_02.png]] | ||
− | | Med Prop Wall 02 | + | | [[Med Prop Wall 02]] |
| Provides a decorative interior window wall with a fairly wide view. | | Provides a decorative interior window wall with a fairly wide view. | ||
|- | |- | ||
| [[File:IR_Editor_Int_MedPropWall_Door_01.png]] | | [[File:IR_Editor_Int_MedPropWall_Door_01.png]] | ||
− | | Med Prop Wall Door 01 | + | | [[Med Prop Wall Door 01]] |
| Provides a functional medical window door. | | Provides a functional medical window door. | ||
|} | |} | ||
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|- | |- | ||
| [[File:IR_Editor_DecoPropLight_01.png]] | | [[File:IR_Editor_DecoPropLight_01.png]] | ||
− | | Deco Prop Light 01 | + | | [[Deco Prop Light 01]] |
| Provides bright point light to the environment using pillar. | | Provides bright point light to the environment using pillar. | ||
|- | |- | ||
| [[File:IR Editor DecoPillarLight 01.png]] | | [[File:IR Editor DecoPillarLight 01.png]] | ||
− | | Deco Pillar Light 01 | + | | [[Deco Pillar Light 01]] |
| Provides bright point light to the environment using pillar. | | Provides bright point light to the environment using pillar. | ||
|- | |- | ||
| [[File:IR Editor DecoPropPillarLightSmall 01.png]] | | [[File:IR Editor DecoPropPillarLightSmall 01.png]] | ||
− | | Deco Prop Pillar Light Small 01 | + | | [[Deco Prop Pillar Light Small 01]] |
| Provides bright point light to the environment using pillar. | | Provides bright point light to the environment using pillar. | ||
|} | |} | ||
Line 406: | Line 406: | ||
|- | |- | ||
| [[File:IR_Editor_Int_DecoPropFloor_02.png]] | | [[File:IR_Editor_Int_DecoPropFloor_02.png]] | ||
− | | Deco Prop Floor 02 | + | | [[Deco Prop Floor 02]] |
| Provides a decorative cube texture with four-point reflective lights. | | Provides a decorative cube texture with four-point reflective lights. | ||
|- | |- | ||
| [[File:IR_Editor_Int_DecoPropFloor_03.png]] | | [[File:IR_Editor_Int_DecoPropFloor_03.png]] | ||
− | | Deco Prop Floor 03 | + | | [[Deco Prop Floor 03]] |
| Provides a patterned texture at the center with four reflecting light points in a square. | | Provides a patterned texture at the center with four reflecting light points in a square. | ||
|} | |} | ||
Line 423: | Line 423: | ||
|- | |- | ||
| [[File:IR Editor Int CargoLift 01.png]] | | [[File:IR Editor Int CargoLift 01.png]] | ||
− | | Cargo Lift 01 | + | | [[Cargo Lift 01]] |
| Provides in-game access to ships with multiple floors. This particular Lift can go up one floor. | | Provides in-game access to ships with multiple floors. This particular Lift can go up one floor. | ||
|- | |- | ||
| [[File:IR Editor Int CargoLift 02.png]] | | [[File:IR Editor Int CargoLift 02.png]] | ||
− | | Cargo Lift 02 | + | | [[Cargo Lift 02]] |
| Same as Cargo Lift 01 except it can go up two floors. | | Same as Cargo Lift 01 except it can go up two floors. | ||
|- | |- | ||
| [[File:IR Editor Int CargoLift 03.png]] | | [[File:IR Editor Int CargoLift 03.png]] | ||
− | | Cargo Lift 03 | + | | [[Cargo Lift 03]] |
| Same as Cargo Lift 01 except it can go up three floors. | | Same as Cargo Lift 01 except it can go up three floors. | ||
|} | |} | ||
Line 444: | Line 444: | ||
|- | |- | ||
| [[File:IR_Editor_Int_CargoPad_01.png]] | | [[File:IR_Editor_Int_CargoPad_01.png]] | ||
− | | Cargo Pad 01 | + | | [[Cargo Pad 01]] |
| Provides in-game ability to store material crates. | | Provides in-game ability to store material crates. | ||
|- | |- | ||
| [[File:IR_Editor_Int_CargoPad_02.png]] | | [[File:IR_Editor_Int_CargoPad_02.png]] | ||
− | | Cargo Pad 02 | + | | [[Cargo Pad 02]] |
| Same as Cargo Pad 01, except it's cargo contents are places at the top. This can be used in combination with Cargo Pad 01 to create a pad at the bottom and a pad on top. | | Same as Cargo Pad 01, except it's cargo contents are places at the top. This can be used in combination with Cargo Pad 01 to create a pad at the bottom and a pad on top. | ||
|} | |} |
Revision as of 20:02, 3 December 2015
Prop/Interior Edit Mode | |
---|---|
Prop/Interior Edit Mode | |
Prop/Interior Edit Mode for designing ships | |
Category: Editor Modes | |
Contents
Description
Prop Edit Mode allows a player the ability to add decorative and critical components to rooms. The components that can be used are divided into several categories.
Categories
Windows
The Windows category provides a player with components that are used to design interiors with glass windows. A complete list is supplied below:
Image | Name | Description |
---|---|---|
Bay Window Prop 01 | Provides a pretty wide, top-bottom view interior window. Can be used to create interior tunnel-like configurations. | |
Bay Window Prop 04 | Provides a window similar to Bay Window Prop 01 except it's view is cutoff at the top. | |
Bay Window Prop 02 | Provides a window similar to Bay Window Prop 01. | |
Bay Window Prop 03 | Provides a window similar Bay Window Prop 04. |
Walkways
The Walkways category provides a player with components that are used in upstairs floors. A complete list is supplied below:
Stairs
The Stairs category provides a player with components that are used to connect room floors. A complete list is supplied below:
Pilars
The Pilars category provides a player with decorative pillar components. A complete list is supplied below:
Image | Name | Description |
---|---|---|
Deco Pillar 02 | # | |
Deco Pillar 01 | # | |
Deco Pillar Small 01 | # | |
Deco Pillar Small 02 | # | |
Deco Pillar Small 03 | # |
Furniture
The Furniture category provides a player with decorative furniture components. A complete list is supplied below:
Image | Name | Description |
---|---|---|
Holo Table 01 | # | |
Captain Chair 01 | # | |
Pot Plant Large 01 | # | |
Easter Head Prop 01 | # | |
Pot Plant Fern 01 | # | |
Alien Pot Plant 01 | # | |
Pot Plant Sun Flower 01 | # | |
BoardRoom 01 | # | |
Pot Plant Palm 01 | # | |
Queen Size Bed 01 | # | |
Toilet 01 | # | |
Dinning Corner 01 | # | |
Dinner Bench 01 | # |
Walls
The Walls category provides a player with components that are used to design interior walls. These wall components are in addition to the standard Floor Walls items but have some specialized use. A complete list is supplied below:
Image | Name | Description |
---|---|---|
Chest High Wall 01 | Provides a decorative wall placed at the bottom of a wall. | |
Deco Prop Wall 02 | Provides a square window wall. | |
Deco Prop Hallway 01 | Provides a hallway arch with reflecting light strips. Good for creating sections. | |
Diagonal Wall 01 | Provides a solid corner wall with a reflecting light strip at the center. | |
Diagonal Wall 02 | Provides a window-like corner wall with reflecting light strips. | |
Med Prop Wall Corner 01 | Provides a 3-sided corner window-like wall. | |
Med Prop Wall 01 | Provides a decorative interior window wall with a view similar to Med Prop Wall 02. | |
Med Prop Wall 02 | Provides a decorative interior window wall with a fairly wide view. | |
Med Prop Wall Door 01 | Provides a functional medical window door. |
Lights
The Lights category provides a player with components that are used to light the environment in pillar form. A complete list is supplied below:
Image | Name | Description |
---|---|---|
Deco Prop Light 01 | Provides bright point light to the environment using pillar. | |
Deco Pillar Light 01 | Provides bright point light to the environment using pillar. | |
Deco Prop Pillar Light Small 01 | Provides bright point light to the environment using pillar. |
Systems
The Systems category provides a player with components that have specialized systems use. A complete list is supplied below:
Image | Name | Description |
---|---|---|
AGOS Prop Terminal 01 | Provides an in-game access point for Ship information such as Sensors, Maps, and Statistics. Statistics include Armor, Fuel, Shield and Oxygen values, Power Groups, Life Support and Players on-board details. Also provides access to the main game menu. | |
Power Cell Small 01 | Provides power in-game. | |
Power Battery Small 01 | Provides power in-game. | |
DataCore 01 | # | |
Teleporter | Provides the player with a means to travel between/among ships and stations. It is a required component in order to access a ship. | |
Hydrogen Generator TI | Provides power in-game. | |
Hydrogen Generator TII | Provides power in-game. | |
Hydrogen Tank TI Small 01 | Provides a means for generators to acquire fuel and create electricity. | |
Ship Editor Terminal 01 | Provides access to creating ships. | |
Vending Machine 01 | Provides a decorative texture of a vending machine. | |
Resource Extractor 01 | Provides for resource extraction when among an asteroid field. | |
Hydrogen Tank TII Large 01 | Provides a means for generators to acquire fuel and create electricity. | |
Refinery 01 | Provides access to refining ore material in-game. | |
Cargo Teleporter 01 | Provides for teleportation of gathered material (in crates) within/among ships and stations. | |
Long Range Teleporter 01 | Provides the player with a means to travel between/among ships and stations. It is a required component in order to access a ship. | |
Molecular Assembler 01 | Provides a player a way in which to re-spawn in case of death. | |
Small Shield Generator 01 | Provides in-game shields for ships. | |
Large Shield Generator 01 | Provides in-game shields for ships. | |
Transponder 01 | Provides in-game functionality for sending communications. Can be utilized to broadcast distress or other. |
Floors
The Floors category provides a player with components that are used to design each room's floor using different kinds of textures. A complete list is supplied below:
Image | Name | Description |
---|---|---|
Deco Prop Floor 02 | Provides a decorative cube texture with four-point reflective lights. | |
Deco Prop Floor 03 | Provides a patterned texture at the center with four reflecting light points in a square. |
Elevators
The Elevators category provides a player with components that are used to connect between room floors. A complete list is supplied below:
Image | Name | Description |
---|---|---|
Cargo Lift 01 | Provides in-game access to ships with multiple floors. This particular Lift can go up one floor. | |
Cargo Lift 02 | Same as Cargo Lift 01 except it can go up two floors. | |
Cargo Lift 03 | Same as Cargo Lift 01 except it can go up three floors. |
Cargo
The Cargo category provides a player with components that are used store material. A complete list is supplied below:
Image | Name | Description |
---|---|---|
Cargo Pad 01 | Provides in-game ability to store material crates. | |
Cargo Pad 02 | Same as Cargo Pad 01, except it's cargo contents are places at the top. This can be used in combination with Cargo Pad 01 to create a pad at the bottom and a pad on top. |