Difference between revisions of "Room edit mode"
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| [[File:IR_Editor_Floor_Straight_01.png]] | | [[File:IR_Editor_Floor_Straight_01.png]] | ||
− | | Floor Straight 01 | + | | [[Floor Straight 01]] |
| Provides center reflecting light line strips texture. | | Provides center reflecting light line strips texture. | ||
|- | |- | ||
| [[File:IR_Editor_Standard_Floor_01.png]] | | [[File:IR_Editor_Standard_Floor_01.png]] | ||
− | | Standard Floor 01 | + | | [[Standard Floor 01]] |
| Provides a standard floor texture. This is also the default selection. | | Provides a standard floor texture. This is also the default selection. | ||
|- | |- | ||
| [[File:IR_Editor_Indus_Halway_Floor_01.png]] | | [[File:IR_Editor_Indus_Halway_Floor_01.png]] | ||
− | | Indus Hallway Floor 01 | + | | [[Indus Hallway Floor 01]] |
| Provides a walkway-like texture with reflecting light strips. | | Provides a walkway-like texture with reflecting light strips. | ||
|- | |- | ||
| [[File:IR_Editor_Indus_Halway_Floor_02.png]] | | [[File:IR_Editor_Indus_Halway_Floor_02.png]] | ||
− | | Indus Hallway Floor 02 | + | | [[Indus Hallway Floor 02]] |
| Provides a walkway-like texture with a center reflecting light strip. | | Provides a walkway-like texture with a center reflecting light strip. | ||
|- | |- | ||
| [[File:IR_Editor_Floor_Corner_01.png]] | | [[File:IR_Editor_Floor_Corner_01.png]] | ||
− | | Floor Corner 01 | + | | [[Floor Corner 01]] |
| Provides a texture similar to Floor Straight 01 but for corner multi-lined design. | | Provides a texture similar to Floor Straight 01 but for corner multi-lined design. | ||
|- | |- | ||
| [[File:IR_Editor_Floor_Line_01.png ]] | | [[File:IR_Editor_Floor_Line_01.png ]] | ||
− | | Floor Line 01 | + | | [[Floor Line 01]] |
| Provides a texture similar to Floor Straight 01 but reflecting line is at the side. | | Provides a texture similar to Floor Straight 01 but reflecting line is at the side. | ||
|- | |- | ||
| [[File:IR_Editor_Floor_T_01.png]] | | [[File:IR_Editor_Floor_T_01.png]] | ||
− | | Floor T 01 | + | | [[Floor T 01]] |
| Provides a T-like texture similar to Floor Straight 01 but can be used to join the reflecting light strips with other floors. | | Provides a T-like texture similar to Floor Straight 01 but can be used to join the reflecting light strips with other floors. | ||
|- | |- | ||
| [[File:IR_Editor_Floor_Crossing_01.png]] | | [[File:IR_Editor_Floor_Crossing_01.png]] | ||
− | | Floor Crossing 01 | + | | [[Floor Crossing 01]] |
| Provides a junction texture similar Floor Straight 01 but can be used to join the reflecting light strips with other floors from all four sides. | | Provides a junction texture similar Floor Straight 01 but can be used to join the reflecting light strips with other floors from all four sides. | ||
|- | |- | ||
| [[File:IR_Editor_Pattern_Floor_01.png]] | | [[File:IR_Editor_Pattern_Floor_01.png]] | ||
− | | Pattern Floor 01 | + | | [[Pattern Floor 01]] |
| Provides a patterned texture at the center with four reflecting light points in a square. | | Provides a patterned texture at the center with four reflecting light points in a square. | ||
|- | |- | ||
| [[File:IR_Editor_Square_Floor_01.png]] | | [[File:IR_Editor_Square_Floor_01.png]] | ||
− | | Square Floor 01 | + | | [[Square Floor 01]] |
| Provides a patterned texture similar to Square Floor 01. | | Provides a patterned texture similar to Square Floor 01. | ||
|- | |- | ||
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|- | |- | ||
| [[File:IR_Editor_Hallway_Door_01.png]] | | [[File:IR_Editor_Hallway_Door_01.png]] | ||
− | | Hallway Door 01 | + | | [[Hallway Door 01]] |
| Provides a room divider using a 1x1x1 access point. | | Provides a room divider using a 1x1x1 access point. | ||
|- | |- | ||
| [[File:IR_Editor_Hallway_Door_Large_01.png]] | | [[File:IR_Editor_Hallway_Door_Large_01.png]] | ||
− | | Hallway Door Large 01 | + | | [[Hallway Door Large 01]] |
| Provides a room divider using a 2x1x1 access point. | | Provides a room divider using a 2x1x1 access point. | ||
|- | |- | ||
| [[File:IR_Editor_Int_HallwayDoor_02.png]] | | [[File:IR_Editor_Int_HallwayDoor_02.png]] | ||
− | | Hallway Door 02 | + | | [[Hallway Door 02]] |
| Provides a room divider using a 1x1x1 access point. | | Provides a room divider using a 1x1x1 access point. | ||
|- | |- | ||
| [[File:IR_Editor_Hallway_Door_03.png]] | | [[File:IR_Editor_Hallway_Door_03.png]] | ||
− | | Hallway Door 03 | + | | [[Hallway Door 03]] |
| Provides a room divider using a 1x1x1 access point. | | Provides a room divider using a 1x1x1 access point. | ||
|- | |- | ||
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|- | |- | ||
| [[File:IR_Editor_AGOS_Terminal_01.png]] | | [[File:IR_Editor_AGOS_Terminal_01.png]] | ||
− | | AGOS Terminal Wall 01 | + | | [[AGOS Terminal Wall 01]] |
| Provides an in-game access point for Ship information such as Sensors, Maps, and Statistics. Statistics include Armor, Fuel, Shield and Oxygen values, Power Groups, Life Support and Players on-board details. Also provides access to the main game menu. | | Provides an in-game access point for Ship information such as Sensors, Maps, and Statistics. Statistics include Armor, Fuel, Shield and Oxygen values, Power Groups, Life Support and Players on-board details. Also provides access to the main game menu. | ||
|- | |- | ||
| [[File:IR_Editor_PowerCell_Medium_01.png]] | | [[File:IR_Editor_PowerCell_Medium_01.png]] | ||
− | | Power Cell Medium 01 | + | | [[Power Cell Medium 01]] |
− | | | + | | Large capacitor that stores 50,000 energy per unit with unlimited discharge rate. |
|- | |- | ||
| [[File:IR_Editor_FuseBox_01.png]] | | [[File:IR_Editor_FuseBox_01.png]] | ||
− | | Fusebox 01 | + | | [[Fusebox 01]] |
− | | | + | | Provides a decorative texture of a circuit breaker panel. Replaces a wall tile, doors can be opened and closed. |
|- | |- | ||
| [[File:IR Editor Tech2 Class 1 Ion Engine 01.png]] | | [[File:IR Editor Tech2 Class 1 Ion Engine 01.png]] | ||
− | | Tech 2 Class 1 Ion Engine 01 | + | | [[Tech 2 Class 1 Ion Engine]] 01 |
− | | Provides thrust in-game. | + | | Provides highest thrust in-game from a single engine. |
|- | |- | ||
| [[File:IR_Editor_Disposer_01.png]] | | [[File:IR_Editor_Disposer_01.png]] | ||
− | | Disposer 01 | + | | [[Disposer 01]] |
− | | Provides trash removal in-game. | + | | Provides trash removal and beacon or drone launch in-game. |
|- | |- | ||
|} | |} | ||
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|- | |- | ||
| [[File:IR_Editor_Deco_Wall_01.png]] | | [[File:IR_Editor_Deco_Wall_01.png]] | ||
− | | Deco Wall 01 | + | | [[Deco Wall 01]] |
| Provides a decorative wall texture with reflective light strips in a horizontal configuration. | | Provides a decorative wall texture with reflective light strips in a horizontal configuration. | ||
|- | |- | ||
| [[File:IR_Editor_Deco_Wall_04.png]] | | [[File:IR_Editor_Deco_Wall_04.png]] | ||
− | | Deco Wall 04 | + | | [[Deco Wall 04]] |
| Provides a decorative cross patterned design texture. | | Provides a decorative cross patterned design texture. | ||
|- | |- | ||
| [[File:IR_Editor_Indus_Hallway_Wall_01.png]] | | [[File:IR_Editor_Indus_Hallway_Wall_01.png]] | ||
− | | Indus Hallway Wall 01 | + | | [[Indus Hallway Wall 01]] |
| Provides a decorative reflective industrial window-like texture. | | Provides a decorative reflective industrial window-like texture. | ||
|- | |- | ||
| [[File:IR_Editor_Indus_Hallway_Wall_03.png]] | | [[File:IR_Editor_Indus_Hallway_Wall_03.png]] | ||
− | | Indus Hallway Wall 03 | + | | [[Indus Hallway Wall 03]] |
| Provides a decorative reflective industrial texture whose light strips are at the center. | | Provides a decorative reflective industrial texture whose light strips are at the center. | ||
|- | |- | ||
| [[File:IR_Editor_Deco_Wall_02.png]] | | [[File:IR_Editor_Deco_Wall_02.png]] | ||
− | | Deco Wall 02 | + | | [[Deco Wall 02]] |
| Provides a decorative single centered-light-strip wall texture. | | Provides a decorative single centered-light-strip wall texture. | ||
|- | |- | ||
| [[File:IR_Editor_Standard_Wall_01.png]] | | [[File:IR_Editor_Standard_Wall_01.png]] | ||
− | | Standard Wall 01 | + | | [[Standard Wall 01]] |
| Provides a decorative standard wall texture. This is also the default selection. | | Provides a decorative standard wall texture. This is also the default selection. | ||
|- | |- | ||
| [[File:IR_Editor_Deco_Wall_03.png]] | | [[File:IR_Editor_Deco_Wall_03.png]] | ||
− | | Deco Wall 03 | + | | [[Deco Wall 03]] |
| Provides a decorative texture similar to Standard Wall 01 but has a running light-strip at the center from top to bottom. | | Provides a decorative texture similar to Standard Wall 01 but has a running light-strip at the center from top to bottom. | ||
|- | |- | ||
| [[File:IR_Editor_Deco_Ad_Wall_01.png]] | | [[File:IR_Editor_Deco_Ad_Wall_01.png]] | ||
− | | Deco Wall Ad 01 | + | | [[Deco Wall Ad 01]] |
− | | Provides a decorative reflective LogiCorp Ad texture. | + | | Provides a decorative reflective [[LogiCorp]] Ad texture. |
|- | |- | ||
| [[File:IR_Editor_Deco_Ad_Wall_01.png]] | | [[File:IR_Editor_Deco_Ad_Wall_01.png]] | ||
− | | Deco Wall Ad 02 | + | | [[Deco Wall Ad 02]] |
− | | Provides a decorative reflective Hurles Co. Ad texture. | + | | Provides a decorative reflective [[Hurles Co.]] Ad texture. |
|- | |- | ||
| [[File:IR_Editor_Indus_Hallway_Wall_02.png]] | | [[File:IR_Editor_Indus_Hallway_Wall_02.png]] | ||
− | | Indus Hallway Wall 02 | + | | [[Indus Hallway Wall 02]] |
| Provides an decorative industrial walkway-like reflective texture. | | Provides an decorative industrial walkway-like reflective texture. | ||
|- | |- | ||
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|- | |- | ||
| [[File:IR_Editor_Ceiling_Fan_01.png]] | | [[File:IR_Editor_Ceiling_Fan_01.png]] | ||
− | | Ceiling Fan 01 | + | | [[Ceiling Fan 01]] |
| Provides in-game [[Oxygen]]/[[Carbon]] venting. | | Provides in-game [[Oxygen]]/[[Carbon]] venting. | ||
|- | |- | ||
| [[File:IR_Editor_Floor_Fan_01.png]] | | [[File:IR_Editor_Floor_Fan_01.png]] | ||
− | | Floor Fan 01 | + | | [[Floor Fan 01]] |
| Provides in-game [[Oxygen]]/[[Carbon]] venting. | | Provides in-game [[Oxygen]]/[[Carbon]] venting. | ||
|- | |- | ||
− | | [[File:IR_Editor_Air_Vent_01.png]] | + | | [[File:IR_Editor_Air_Vent_01.png|64px]] |
− | | | + | | [[ir Vent 01]] |
| Provides in-game [[Oxygen]]/[[Carbon]] venting. | | Provides in-game [[Oxygen]]/[[Carbon]] venting. | ||
|- | |- | ||
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|- | |- | ||
| [[File:IR_Editor_Int_DecoWallLight_01.png]] | | [[File:IR_Editor_Int_DecoWallLight_01.png]] | ||
− | | Deco Wall Light 01 | + | | [[Deco Wall Light 01]] |
| Provides bright directional light to the environment using walls. | | Provides bright directional light to the environment using walls. | ||
|- | |- | ||
| [[File:IR_Editor_Int_DecoCeilingLight_01.png]] | | [[File:IR_Editor_Int_DecoCeilingLight_01.png]] | ||
− | | Deco Ceiling Light 01 | + | | [[Deco Ceiling Light 01]] |
| Provides bright directional light to the environment using ceilings. | | Provides bright directional light to the environment using ceilings. | ||
|- | |- | ||
− | | [[File:]] | + | | [[File:IR_Editor_Int_DoubleCeilingLight_01.png]] |
− | | Double Ceiling Light 01 | + | | [[Double Ceiling Light 01]] |
| Provides bright directional light to the environment using ceilings. | | Provides bright directional light to the environment using ceilings. | ||
|- | |- | ||
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|- | |- | ||
| [[File:IR_Editor_Int_DecoCeiling_02.png]] | | [[File:IR_Editor_Int_DecoCeiling_02.png]] | ||
− | | Deco Ceiling 02 | + | | [[Deco Ceiling 02]] |
| Provides a decorative ceiling texture with two cross-beams. | | Provides a decorative ceiling texture with two cross-beams. | ||
|- | |- | ||
| [[File:IR_Editor_Int_IndusHallwayCeiling_01.png]] | | [[File:IR_Editor_Int_IndusHallwayCeiling_01.png]] | ||
− | | Indus Hallway Ceiling 01 | + | | [[Indus Hallway Ceiling 01]] |
| Provides an industrial reflective ceiling texture. | | Provides an industrial reflective ceiling texture. | ||
|- | |- | ||
| [[File:IR_Editor_Int_DecoCeiling_01.png]] | | [[File:IR_Editor_Int_DecoCeiling_01.png]] | ||
− | | Deco Ceiling 01 | + | | [[Deco Ceiling 01]] |
| Provides a decorative reflective ceiling texture in a octagon configuration. | | Provides a decorative reflective ceiling texture in a octagon configuration. | ||
|- | |- | ||
| [[File:IR_Editor_Int_Standard_Ceiling_01.png]] | | [[File:IR_Editor_Int_Standard_Ceiling_01.png]] | ||
− | | Standard Ceiling 01 | + | | [[Standard Ceiling 01]] |
| Provides a standard ceiling texture. This is also the default selection. | | Provides a standard ceiling texture. This is also the default selection. | ||
|- | |- | ||
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|- | |- | ||
| [[File:IR_Editor_Int_BunkBedsWall_01.png]] | | [[File:IR_Editor_Int_BunkBedsWall_01.png]] | ||
− | | Bunk Beds Wall 01 | + | | [[Bunk Beds Wall 01]] |
|Provides a decorative texture of bunk beds. | |Provides a decorative texture of bunk beds. | ||
|- | |- | ||
| [[File:IR_Editor_Int_DecoBookShelfWall_01.png]] | | [[File:IR_Editor_Int_DecoBookShelfWall_01.png]] | ||
− | | Deco Bookshelf Wall 01 | + | | [[Deco Bookshelf Wall 01]] |
| Provides a decorative texture of a bookshelf. | | Provides a decorative texture of a bookshelf. | ||
|- | |- | ||
| [[File:IR_Editor_Int_Locker_01.png]] | | [[File:IR_Editor_Int_Locker_01.png]] | ||
− | | Locker 01 | + | | [[Locker 01]] |
| Provides a decorative texture of a locker. | | Provides a decorative texture of a locker. | ||
|- | |- | ||
| [[File:IR_Editor_Int_Kitchen_01.png]] | | [[File:IR_Editor_Int_Kitchen_01.png]] | ||
− | | Kitchen 01 | + | | [[Kitchen 01]] |
| Provides a decorative texture of a kitchen. | | Provides a decorative texture of a kitchen. | ||
|- | |- | ||
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|- | |- | ||
| [[File:IR_Editor_Int_SlopedExtWindow_01.png]] | | [[File:IR_Editor_Int_SlopedExtWindow_01.png]] | ||
− | | Sloped EXT Window 01 | + | | [[Sloped EXT Window 01]] |
| Provides a top-to-bottom wide view window. | | Provides a top-to-bottom wide view window. | ||
|- | |- | ||
| [[File:IR_Editor_Int_SquareWindow_01.png]] | | [[File:IR_Editor_Int_SquareWindow_01.png]] | ||
− | | Square Window 01 | + | | [[Square Window 01]] |
| Provides a square narrow view window. | | Provides a square narrow view window. | ||
|- | |- | ||
| [[File:IR_Editor_Int_WedgedWindow_01.png]] | | [[File:IR_Editor_Int_WedgedWindow_01.png]] | ||
− | | Wedged Window 01 | + | | [[Wedged Window 01]] |
| Provides a V-shaped view window. | | Provides a V-shaped view window. | ||
|- | |- | ||
| [[File:IR_Editor_Int_SquareBayWindow_01.png]] | | [[File:IR_Editor_Int_SquareBayWindow_01.png]] | ||
− | | Square Bay Window 01 | + | | [[Square Bay Window 01]] |
| Provides a bay-ed squared view window. | | Provides a bay-ed squared view window. | ||
|- | |- | ||
| [[File:IR_Editor_Int_Porthole_01.png]] | | [[File:IR_Editor_Int_Porthole_01.png]] | ||
− | | Porthole 01 | + | | [[Porthole 01]] |
| Provides a port-hole view window. | | Provides a port-hole view window. | ||
|- | |- | ||
| [[File:IR_Editor_Int_TopWindow_01.png]] | | [[File:IR_Editor_Int_TopWindow_01.png]] | ||
− | | Top Window 01 | + | | [[Top Window 01]] |
| Provides a high-positioned window. | | Provides a high-positioned window. | ||
|- | |- | ||
| [[File:IR_Editor_Int_Skylight_01.png]] | | [[File:IR_Editor_Int_Skylight_01.png]] | ||
− | | Skylight 01 | + | | [[Skylight 01]] |
| Provides octagon view ceiling window. | | Provides octagon view ceiling window. | ||
|- | |- | ||
| [[File:IR_Editor_Int_ArcWindow_01.png]] | | [[File:IR_Editor_Int_ArcWindow_01.png]] | ||
− | | Arc Window 01 | + | | [[Arc Window 01]] |
| Provides an arched view ceiling window. | | Provides an arched view ceiling window. | ||
|- | |- | ||
| [[File:IR_Editor_Int_DoubleWindow_01.png]] | | [[File:IR_Editor_Int_DoubleWindow_01.png]] | ||
− | | Double Window 01 | + | | [[Double Window 01]] |
− | | Provides a wide view window. | + | | Provides a 2x1 wide view window. |
|- | |- | ||
| [[File:IR_Editor_Int_SquareCeilingWindow_01.png]] | | [[File:IR_Editor_Int_SquareCeilingWindow_01.png]] | ||
− | | Square Ceiling Window 01 | + | | [[Square Ceiling Window 01]] |
| Provides a squared ceiling window. | | Provides a squared ceiling window. | ||
|- | |- | ||
| [[File:IR_Editor_Int_WindowFloor_01.png]] | | [[File:IR_Editor_Int_WindowFloor_01.png]] | ||
− | | Window Floor 01 | + | | [[Window Floor 01]] |
| Provides a floor view window. | | Provides a floor view window. | ||
|- | |- | ||
| [[File:IR_Editor_Int_Biodome_01.png]] | | [[File:IR_Editor_Int_Biodome_01.png]] | ||
− | | Biodome 01 | + | | [[Biodome 01]] |
− | | Provides a biodome. | + | | Provides a 5x5 biodome. |
|- | |- | ||
|} | |} | ||
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|- | |- | ||
| [[File:IR_Editor_Int_Turret_01.png]] | | [[File:IR_Editor_Int_Turret_01.png]] | ||
− | | Turret 01 | + | | [[Turret 01]] |
− | | | + | | Provides a gimballed weapon with a limited movement. Requires a crew member to operate. Needs an [[Ammunition Loader]] with [[Standard Ammo]] to fire. |
|- | |- | ||
|} | |} | ||
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|- | |- | ||
| [[File:IR_Editor_Int_HelmLarge_01.png]] | | [[File:IR_Editor_Int_HelmLarge_01.png]] | ||
− | | Helm Large 01 | + | | [[Helm Large 01]] |
| Provides a 2x1x1 cockpit/helm with a fairly wide view. | | Provides a 2x1x1 cockpit/helm with a fairly wide view. | ||
|- | |- | ||
| [[File:IR_Editor_Int_HelmLarge_02.png]] | | [[File:IR_Editor_Int_HelmLarge_02.png]] | ||
− | | Helm Large 02 | + | | [[Helm Large 02]] |
| Provides a 2x1x1 cockpit/helm with a narrow view. | | Provides a 2x1x1 cockpit/helm with a narrow view. | ||
|- | |- | ||
| [[File:IR_Editor_Int_HelmSmall_01.png]] | | [[File:IR_Editor_Int_HelmSmall_01.png]] | ||
− | | Helm Small 01 | + | | [[Helm Small 01]] |
| Provides a 1x1x1 cockpit/helm with a very wide view. | | Provides a 1x1x1 cockpit/helm with a very wide view. | ||
|- | |- | ||
| [[File:IR_Editor_Int_HelmSmall_02.png]] | | [[File:IR_Editor_Int_HelmSmall_02.png]] | ||
− | | Helm Small 02 | + | | [[Helm Small 02]] |
| Provides a 1x1x1 cockpit/helm with a narrow view. | | Provides a 1x1x1 cockpit/helm with a narrow view. | ||
|} | |} |
Latest revision as of 20:25, 3 January 2017
Room/Interior Edit Mode | |
---|---|
Room/Interior Edit Mode | |
Room/Interior Edit Mode for designing ships | |
Category: Editor Modes | |
Contents
Description
Interior Edit Mode allows a player the ability to create rooms with floors, ceilings and the basic components that make up each room. The components that can be used to construct rooms are divided into several categories.
Categories
Floors
The Floors category provides a player with components that are used to design each room's floor using different kinds of textures. A complete list is supplied below:
Image | Name | Description |
---|---|---|
Floor Straight 01 | Provides center reflecting light line strips texture. | |
Standard Floor 01 | Provides a standard floor texture. This is also the default selection. | |
Indus Hallway Floor 01 | Provides a walkway-like texture with reflecting light strips. | |
Indus Hallway Floor 02 | Provides a walkway-like texture with a center reflecting light strip. | |
Floor Corner 01 | Provides a texture similar to Floor Straight 01 but for corner multi-lined design. | |
Floor Line 01 | Provides a texture similar to Floor Straight 01 but reflecting line is at the side. | |
Floor T 01 | Provides a T-like texture similar to Floor Straight 01 but can be used to join the reflecting light strips with other floors. | |
Floor Crossing 01 | Provides a junction texture similar Floor Straight 01 but can be used to join the reflecting light strips with other floors from all four sides. | |
Pattern Floor 01 | Provides a patterned texture at the center with four reflecting light points in a square. | |
Square Floor 01 | Provides a patterned texture similar to Square Floor 01. |
Doors
The Doors category provides a player with components that are used to divide rooms. A complete list is supplied below:
Image | Name | Description |
---|---|---|
Hallway Door 01 | Provides a room divider using a 1x1x1 access point. | |
Hallway Door Large 01 | Provides a room divider using a 2x1x1 access point. | |
Hallway Door 02 | Provides a room divider using a 1x1x1 access point. | |
Hallway Door 03 | Provides a room divider using a 1x1x1 access point. |
Systems
The Systems category provides a player with components that are used as interior-defined systems. A complete list is supplied below:
Image | Name | Description |
---|---|---|
AGOS Terminal Wall 01 | Provides an in-game access point for Ship information such as Sensors, Maps, and Statistics. Statistics include Armor, Fuel, Shield and Oxygen values, Power Groups, Life Support and Players on-board details. Also provides access to the main game menu. | |
Power Cell Medium 01 | Large capacitor that stores 50,000 energy per unit with unlimited discharge rate. | |
Fusebox 01 | Provides a decorative texture of a circuit breaker panel. Replaces a wall tile, doors can be opened and closed. | |
Tech 2 Class 1 Ion Engine 01 | Provides highest thrust in-game from a single engine. | |
Disposer 01 | Provides trash removal and beacon or drone launch in-game. |
Walls
The Walls category provides a player with components that are used for decorative room walls. A complete list is supplied below:
Image | Name | Description |
---|---|---|
Deco Wall 01 | Provides a decorative wall texture with reflective light strips in a horizontal configuration. | |
Deco Wall 04 | Provides a decorative cross patterned design texture. | |
Indus Hallway Wall 01 | Provides a decorative reflective industrial window-like texture. | |
Indus Hallway Wall 03 | Provides a decorative reflective industrial texture whose light strips are at the center. | |
Deco Wall 02 | Provides a decorative single centered-light-strip wall texture. | |
Standard Wall 01 | Provides a decorative standard wall texture. This is also the default selection. | |
Deco Wall 03 | Provides a decorative texture similar to Standard Wall 01 but has a running light-strip at the center from top to bottom. | |
Deco Wall Ad 01 | Provides a decorative reflective LogiCorp Ad texture. | |
Deco Wall Ad 02 | Provides a decorative reflective Hurles Co. Ad texture. | |
Indus Hallway Wall 02 | Provides an decorative industrial walkway-like reflective texture. |
Life Support
The Life Support category provides a player with components that are used to supply rooms with life support systems such as Oxygen. A complete list is supplied below:
Image | Name | Description |
---|---|---|
Life Support Systems 01 | Provides in-game life support. It is considered a required component in order to use a ship continuously. | |
Ceiling Fan 01 | Provides in-game Oxygen/Carbon venting. | |
Floor Fan 01 | Provides in-game Oxygen/Carbon venting. | |
ir Vent 01 | Provides in-game Oxygen/Carbon venting. |
Lights
The Lights category provides a player with components that are used to light each room. A complete list is supplied below:
Image | Name | Description |
---|---|---|
Deco Wall Light 01 | Provides bright directional light to the environment using walls. | |
Deco Ceiling Light 01 | Provides bright directional light to the environment using ceilings. | |
Double Ceiling Light 01 | Provides bright directional light to the environment using ceilings. |
Ceilings
The Ceilings category provides a player with components that are used to decorate room ceilings. A complete list is supplied below:
Image | Name | Description |
---|---|---|
Deco Ceiling 02 | Provides a decorative ceiling texture with two cross-beams. | |
Indus Hallway Ceiling 01 | Provides an industrial reflective ceiling texture. | |
Deco Ceiling 01 | Provides a decorative reflective ceiling texture in a octagon configuration. | |
Standard Ceiling 01 | Provides a standard ceiling texture. This is also the default selection. |
Furniture
The Furniture category provides a player with components that are used as interior decorative pieces. A complete list is supplied below:
Image | Name | Description |
---|---|---|
Bunk Beds Wall 01 | Provides a decorative texture of bunk beds. | |
Deco Bookshelf Wall 01 | Provides a decorative texture of a bookshelf. | |
Locker 01 | Provides a decorative texture of a locker. | |
Kitchen 01 | Provides a decorative texture of a kitchen. |
Windows
The Windows category provides a player with components that are used provide outside view of rooms via windows. A complete list is supplied below:
Image | Name | Description |
---|---|---|
Sloped EXT Window 01 | Provides a top-to-bottom wide view window. | |
Square Window 01 | Provides a square narrow view window. | |
Wedged Window 01 | Provides a V-shaped view window. | |
Square Bay Window 01 | Provides a bay-ed squared view window. | |
Porthole 01 | Provides a port-hole view window. | |
Top Window 01 | Provides a high-positioned window. | |
Skylight 01 | Provides octagon view ceiling window. | |
Arc Window 01 | Provides an arched view ceiling window. | |
Double Window 01 | Provides a 2x1 wide view window. | |
Square Ceiling Window 01 | Provides a squared ceiling window. | |
Window Floor 01 | Provides a floor view window. | |
Biodome 01 | Provides a 5x5 biodome. |
Weapons
The Weapons category provides a player with components that are used in combat. A complete list is supplied below:
Image | Name | Description |
---|---|---|
Turret 01 | Provides a gimballed weapon with a limited movement. Requires a crew member to operate. Needs an Ammunition Loader with Standard Ammo to fire. |
Cockpits
The Cockpits category provides a player with components that are used to control/man ships. A complete list is supplied below:
Image | Name | Description |
---|---|---|
Helm Large 01 | Provides a 2x1x1 cockpit/helm with a fairly wide view. | |
Helm Large 02 | Provides a 2x1x1 cockpit/helm with a narrow view. | |
Helm Small 01 | Provides a 1x1x1 cockpit/helm with a very wide view. | |
Helm Small 02 | Provides a 1x1x1 cockpit/helm with a narrow view. |