Difference between revisions of "Weapons"
From Interstellar Rift Wiki
(→Exterior Weapons) |
m (Fixed description of Missile Launcher and corrected "Electromagnetic") |
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| [[File:Ext EMP Generator 01.png|60px]] | | [[File:Ext EMP Generator 01.png|60px]] | ||
| [[EMP Generator]] | | [[EMP Generator]] | ||
− | | Provides a fixed cockpit-fired weapon. Fires a disruptive | + | | Provides a fixed cockpit-fired weapon. Fires a disruptive Electromagnetic Pulse. Can be used to deflect incoming Missiles and Torpedos. |
| 250 [[File:Iron.png|24px|Iron]] [[Iron]], 150 [[File:Copper.png|24px|Copper]] [[Copper]] | | 250 [[File:Iron.png|24px|Iron]] [[Iron]], 150 [[File:Copper.png|24px|Copper]] [[Copper]] | ||
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| [[File:Ext LightMissileLauncher 01.png|60px]] | | [[File:Ext LightMissileLauncher 01.png|60px]] | ||
| [[Light Missile Launcher]] | | [[Light Missile Launcher]] | ||
− | | Provides a fixed cockpit-fired weapon. | + | | Provides a fixed cockpit-fired weapon. Rapid fires small missiles |
| 250 [[File:Iron.png|24px|Iron]] [[Iron]], 75 [[File:Copper.png|24px|Copper]] [[Copper]], 75[[File:Silicon.png|24px|Silicon]] [[Silicon]] | | 250 [[File:Iron.png|24px|Iron]] [[Iron]], 75 [[File:Copper.png|24px|Copper]] [[Copper]], 75[[File:Silicon.png|24px|Silicon]] [[Silicon]] | ||
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Revision as of 02:55, 19 October 2018
Room Edit Weapons
The Weapons category provides a player with components that are used in combat. A complete list is supplied below:
Image | Name | Description | Resources |
---|---|---|---|
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Turret | A small manned turret, can be mounted on the sides of ships. Requires a crew member to operate. Deals 160 damage per Standard Ammo fired. | 225 ![]() ![]() |
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Missile Launcher | Fire and hold up to 4 missiles which can be fired from the console or the helm. Deals 1000 per Standard Missile, or 10,000 damage per Advanced Missile. | 500 ![]() ![]() ![]() |
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Light Rail Gun | A large weapon with an exterior part that uses magnets to accelerate tungsten projectiles. Uses Rail Gun Ammo. | 500 ![]() ![]() ![]() ![]() |
Prop Edit Weapons
The Weapons category provides a player with components that are used in combat. A complete list is supplied below:
Image | Name | Description | Resources |
---|---|---|---|
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Ammunition Loader | Provides ammunition feed for projectile weapon systems. Stores 1200 Standard Ammo per loader. | 900 ![]() ![]() ![]() |
Exterior Weapons
The Exterior Weapons category provides a player with exterior components that are used in combat. Multiple Small Mounted Guns can be linked to fire together. A complete list is supplied below:
Image | Name | Description | Resources |
---|---|---|---|
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Light Pulse Laser | Provides a fixed cockpit-fired weapon. Fires short burst laserbeams and can point itself at the target. | 250 ![]() ![]() |
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Light Auto Cannon | Provides a fixed cockpit-fired weapon. A Standard gimbal weapon. Fires normal ammunition types. | 250 ![]() ![]() |
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EMP Generator | Provides a fixed cockpit-fired weapon. Fires a disruptive Electromagnetic Pulse. Can be used to deflect incoming Missiles and Torpedos. | 250 ![]() ![]() |
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Small Mounted Gun | Provides a fixed cockpit-fired weapon. Deals 20 damage per Standard Ammo fired. | 250 ![]() ![]() ![]() |
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Light Missile Launcher | Provides a fixed cockpit-fired weapon. Rapid fires small missiles | 250 ![]() ![]() ![]() |
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Flack Cannon | Provides a fixed cockpit-fired weapon. Fires exploding shells that detonate after a certain time or when they get close to their target. | 1,250 ![]() ![]() ![]() |