Difference between revisions of "Server Config"
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				| Conquintor  (Talk | contribs)  (Initial page setup) | |||
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| |Whether to enable ghost client heartbeats | |Whether to enable ghost client heartbeats | ||
| |true | |true | ||
| + | |- | ||
| + | |MaxTimeToCacheSystemSaveDataInTicks | ||
| + | |How long to cache save data received from ghost clients, a high number may result in server hiccups when a player logs in or rifts to another system. | ||
| + | |100 | ||
| + | |||
|   |} |   |} | ||
Revision as of 14:07, 9 August 2019
| Setting | Description | Default | 
|---|---|---|
| GhostClientStartCountThreshold | How many times a ghost client can be started in GhostClientStartCountResetDurationInSeconds before being prevented from starting for GhostClientPreventStartDurationInSeconds | 10 | 
| GhostClientStartCountResetDurationInSeconds | 120 | |
| GhostClientPreventStartDurationInSeconds | 300 | |
| GhostClientStartCountThresholdEnabled | Whether to enable the ghost client start count threshold. | true | 
| GhostClientHeartbeatIntervalInSeconds | The interval in which heartbeats are sent to ghost clients. | 5 | 
| GhostClientHeartbeatTimeoutInSeconds | After how long a ghost client should be killed when it doesn't respond to heartbeats. | 60 | 
| GhostClientHeartbeatEnabled | Whether to enable ghost client heartbeats | true | 
| MaxTimeToCacheSystemSaveDataInTicks | How long to cache save data received from ghost clients, a high number may result in server hiccups when a player logs in or rifts to another system. | 100 | 
