Difference between revisions of "Exterior edit mode"
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! Name | ! Name | ||
! Description | ! Description | ||
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| [[File:IR_Editor_Ext_SensorArraySmall_01.png]] | | [[File:IR_Editor_Ext_SensorArraySmall_01.png]] | ||
− | | Sensor Array | + | | [[Sensors|Small Sensor Array]] |
− | | | + | | 1x1x1 size sensor array |
+ | | 120 [[Iron]], 25 [[Copper]] | ||
+ | |- | ||
+ | | [[File:IR_Editor_Ext_LongRangeSensorArray_01.png]] | ||
+ | | [[Sensors|Large Sensor Array]] | ||
+ | | 2x2x1 size (larger above) sensor array | ||
+ | | 480 [[Iron]], 80 [[Copper]] | ||
|} | |} | ||
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===Power=== | ===Power=== | ||
{| class="wikitable" style="width:100%" | {| class="wikitable" style="width:100%" |
Revision as of 21:09, 15 January 2017
Exterior Edit Mode | |
---|---|
Exterior Edit Mode | |
Exterior Edit Mode for designing ships | |
Category: Editor Modes | |
Contents
Description
Exterior Edit Mode allows a player the ability to add components that occupy spaces on the exterior of ships, some for form, others for function. Building the interior of your ship will generate a rough exterior shape of your ship. Using this edit mode will allow you to add the following types of things to the exterior of your ship:
- Armor blocks (various shapes)
- Container tiles (appearance)
- Engines * (main propulsion)
- Sensors (mineral sensing)
- Power (solar modules)
- Thruster (maneuvering)
- Industrial (appearance)
(* The largest engine is installed via Interior edit mode)
You may find that completing the exterior design of the ship, is best accomplished after you have completed the interior layout of the ship. Any internal layout changes can have a significant impact on the external appearance of the ship, as any internal space, will be wrapped in a one tile thick external armor. Some internal design choices may make some functional blocks which require external access unavailable. For example, you may have a Salvage Unit on the outer skin of your ship; if you extend the deck above the Salvage Unit by one tile, it would no longer be able to reach space, and the editor will remove it automatically.
There are a variety of blocks to choose from, and the groups conform to increasing size dimensions (111 is 1 long x 1 wide x 1 deep, 211 is 2x1x1 et al). There are also three groups of functional blocks, industrial, power and thruster. Many of the blocks have 'mirror' copies when reversal is not possible and they are named as such. You can rotate the blocks using the arrow keys on your keyboard. The left and right arrow keys will spin or yaw the block, while the up and down keys will roll or pitch the block. Your current camera view has an impact on which axis' the block rotates; changing the camera position may simplify the desired rotation and placement of the block you are working with.
111 Tiles
211 Tiles
221 Tiles
222 Tiles
Image | Name | Description |
---|---|---|
Ext 222 001 | # | |
Ext 222 002 | # | |
Ext 222 003 | # | |
Ext 222 004 | # | |
Ext 222 005 | # | |
Ext 222 006 | # | |
Ext 222 007 | # | |
Ext 222 008 | # | |
Ext 222 009 | # | |
Ext 222 010 | # | |
Ext 222 011 | # |
Container Tiles
Image | Name | Description |
---|---|---|
Ext 111 022 | # | |
Ext 111 023 | # | |
Girder Block Small 01 | # | |
Girder Block Large 01 | # | |
Ext 221 033 | # | |
Ext 221 034 | # |
Engines
Image | Name | Description |
---|---|---|
Ext 242 Class 2 Ion Engine 01 | # | |
Ext 232 Class 1 Ion Engine 01 | # | |
Ext 311 Class 3 Ion Engine 01 | # |
Sensors
Image | Name | Description | Resources |
---|---|---|---|
Small Sensor Array | 1x1x1 size sensor array | 120 Iron, 25 Copper | |
Large Sensor Array | 2x2x1 size (larger above) sensor array | 480 Iron, 80 Copper |
Power
Image | Name | Description | Recources |
---|---|---|---|
Solar Panel | # | 150 Iron, 45 Copper | |
Solar Panel (half) | # | 75 Iron, 25 Copper |
Thrust
Industrial
Image | Name | Description |
---|---|---|
Industrial 01 | # | |
Industrial 02 | # | |
Industrial 03 | # | |
Industrial 04 | # | |
Industrial 05 | # | |
Industrial 06 | # | |
Industrial 07 | # |