Recent updates
Contents
v_0.1.24
DATE: 7 Jun, 2016
FUNCTIONALITIES
- added new defense drones can be build in the assembling machine costs: 150 brass, 150 copper, 300 iron can be deployed from disposer can be retrieved from salvager
- reworked chat to have separate channels for crew, fleet, ship, server, and all chat
- chat now supports scrolling
- systems faction influence can now be influenced by player actions, killing aliens for example lowers their presence and doing missions for a faction increases their influence
GRAPHICS
- added light to assembling machine that pops on when something is ready
- added new particles for bullets
SOUND
- added new music to main menu
BALANCE
- rebalanced stock and price deviants of alien biomatter, and rare resources
- aliens and drones now fire in bursts
- added store-o-tron to the black pit
BUG FIXES
- freecam (F3) now locks character (can no longer use "E" to activate anything)
- players are no longer able to send empty messages in the chat
- missions are now generated when nobody is on stations
- fixed play solo game menu button
- holomap now resets in rift generator after rift jump, fixing issues with range indication on systems (now turn red on correct distance)
- after a rebuild, stored ships can be retrieved on any stor-o-tron in that system, instead of from all stor-o-tron near the station that ships were stored on
- fixed issues with word wrap in confirm menus
- fixed issues invisible physics mesh for turrets
- signs should no longer show edit mode briefly when entering their range
- removed device from holotable 1, which spawned a holosphere scene on the origin point of a ship
- fixed nullref crash in invite player to fleet gui
NOTES
- servers need to be updated and rebuilt using the F8 admin menu
v_0.1.23
v_0.1.23c
DATE: 1 Jun, 2016
CONQUINTOR BUG FIXES
- fixed an issue where servers would corrupt the meta data of systems that were cleared when no player had been present for a certain amount of time
- fixed an issue where randomly generated rifts would spawn with the wrong rules
NOTES
- servers need to be updated and restarted, no rebuilds required
v_0.1.23b
DATE: 31 May, 2016
BUGFIXES
- fixed index out of range issue with trade terminals
- systems now unload when not updated in over 10 minutes
- fixed an issue where non existing rooms could divide by zero
- splash screen now uses master volume slider
- fixed an issue where the config file would not save correctly
- fixed an issue where bullets could cause desyncs on loading or receiving states
- fixed an issue where factions could be invalid in the mission generator
- large shield generator now disables effects when turned off
- fixed issue with shield materials not having the proper rendering order
NOTES
- servers have to be restarted and updated, no rebuilds required
v_0.1.23a
DATE: 25 May, 2016
FUNCTIONALITIES
- replaced the information window on the rift generator to always display selected system stats
GRAPHICS
- added new icon for skrill
BUG FIXES
- fixed bug where the purple skybox would never be used
- fixed resource prices being the wrong way around on the bulletin board
- factions are now loaded correctly over systems
- game no longer crashes on resyncing objects that no longer exist
- fixed a bug with the holotable mouse-over hovertext
- fixed a bug with fleet and crew info not loading correctly over systems
NOTES
- servers need to be updated and need to restart.
Special note:
Do not rebuild servers as store-o-trons in generated systems will not correctly save the ships, they will still be there but you will not be able to access them.
v_0.1.23
v_0.1.22
v_0.1.21
v_0.1.20
v_0.1.19
v_0.1.18
v_0.1.17
v_0.1.16
v_0.1.15
v_0.1.14
v_0.1.14b
DATE: 15 Jan, 2016
FUNCTIONALITY
- changed the way asteroid spawning works under the hood
- teleporters now show a warning if the target teleporter has less range.
- automatic fix for invalid or outdated config files
GRAPHICS
- added cartridge model and animation for player hands
BUG FIXES
- fixed bug where ship editor terminal would show the wrong values in the resource screen
- fixed bug where turret was sending packages every frame
- fixed bug where point defence drones where looking for targets every frame
NOTES
- for server owners: servers will have to be rebuilt using the in-game f8 menu
v_0.1.14a
DATE: 13 Jan, 2016
BUG FIXES
- fixed bug where multiple devices would not load correctly - fixed shields on miningstation - fixed SSS supply depot - fixed gui not displaying correct amount of ammo - engine trails for tech II engine now display correctly - props with the same orientation cannot be stacked on the same location any more - all listboxes now have scrolling support
NOTES
- servers need to be restarted and rebuilt to get the shields and SSS supply depot back - we are aware of some performance issues and are actively working on resolving them
v_0.1.14
DATE: 12 Jan, 2016
FUNCTIONALITY
- player items inventory added (switch inventories with "Q" (default key))
- upgrade data cartridges added, can randomly be found in lockers on stations
- reworked lockers to allow player item storage
- old data core replaced with data core terminal and data core expansion bay place cartridges in the data core terminal to receive upgrades for systems aboard your ship
- crash course alert (sounds an alarm when your ship is heading for an obstacle)
- power-cell, power-battery and generators can now be turned off and on (with your GRIP)
- you can now scroll through some lists in the game (more coming soon)
- you can no longer move the camera if your game is not active
- moving/scrolling the camera in the ship editor has been improved, and doing so with keyboard or mouse gives the same results
- when in ship editor and esc is pressed you will no longer move the camera when moving your mouse to the edge of the screen
- whenever you mouse-over most gui elements your mouse will now be disabled in the ship editor
- you can now search in salvage mode
- buffed shields small shield now: power consumption per tick 30 shield strength regeneration per tick 1 max shield strength 600 max down time 10 sec large shield now: power consumption per tick 250 shield strength regeneration per tick 25 max shield strength 5000 max down time 10 sec - reduced weight of tech 2 ion engine, from 3800 to 1600
- added new ceiling air vent, ceiling light, ceiling, wall and floor for server rooms
- ships now take cargo weight into account
- added lockers to refinery station
- added lockers to assembly station
- added lockers to vaultron station
- added datacore terminal to refinery station
- added datacore terminal to assembly station
- lockers now stay open when players are near
- server list now shows number of players in a server
- editor now shows tooltips for most devices plus resource costs for everything.
GRAPHICS
- item locker update
- new bookcase shader
BUG FIXES
- game will no longer crash when you have deleted your workshop ship and are trying to re-upload a newer version of the same ship
- when searching for a ship to build in the ship editor terminal you can now use capitals
- resource display in salvage mode has been fixed, will now return all resources except for those in your tank(also those on cargo pads)
- tier 2 hydrogen generator now only plays one sounds instead of two at the same time
- the supply depot now spawns again
- fixed duping bug with crates
- egine sound now stops when exiting to menu
v_0.1.13
v_0.1.13a
DATE: 23 Dec, 2015
BUG FIXES
- fixed bug where generated stations ignored their own AI, and did not move back to their starting position.
NOTES
- servers need to be restarted with updated version, no rebuilds required.
v_0.1.13
DATE: 23 Dec, 2015
FUNCTIONALITY
- workshop functionality added (ships can be uploaded through a new button in the editor's main menu)
- added salvager (can be used to salvage resources from a destroyed ship/station or defense drone)
- added scrap versions of Iron, Steel, Copper, Zinc, Brass and Silicon, these can be put into the refinery and refined into their refined counterparts
- jettisoned resources through disposers can now be picked up using the salvager
- added new HydroPEX service depot. These can be used to repair and to purchase fuel and oxygen
- salvager can pick up beacons
- targeting added to cockpits, default key "T" (when "T" is not working the key might have a double binding in the options menu)
- new HydroPEX service depot station can be found in space
GRAPHICS
- added new service depot model (room edit mode > admin models)
- added new salvager model (room edit mode > systems)
- added Steam workshop button in editor main menu
BUG FIXES
- loading ships that are near a player will now be cached so they only have to be loaded once per session
- fixed bug where game would desync when point defense drone started to fire
- ammo loader now properly accepts a new ammo crate after the previous one is depleted
- fixed salvage button appearance in ship construction terminal
v_0.1.12
v_0.1.12a
DATE: 14 Dec, 2015
BUG FIXES
- improved drift code for stations (prevents mining station from being pushed out of the asteroid field)
NOTES
- servers need to be rebuild with the F8 menu by admins, this will update their drift code.
v_0.1.12
DATE: 8 Dec, 2015
FUNCTIONALITY
- added scanners these can be accessed from the main screen in the cockpit seat - added functionality to sensor arrays that can be found under exterior edit mode > sensors (you will have to remove pre-existing arrays and replace them to work with the new patch)
- now use power and give different amounts of scanning power small 10, large 60 - added Defense drones. These can spawn near asteroid fields and will shoot anyone who comes close. (they have more chance to spawn the further you get from the spawn area)
- Store-o-tron can now repair your ship for a fee.
- added retrieve buttons in refinery.
- message of the day for server admins (use the /motd command).
- merging resources now merges to inventory instead of onto the cargo pad
- added tutorial, can be accessed from the main menu
- S3 Trade Hubs will now trade all resources
GRAPHICS
- reworked the ship construction editor terminal.
- reworked the refinery resource input screen.
- reworked refinery model
- unification of the display of resources in all GUIs.
- new mining station
- updated vault GUI
- resources in screens now also show where the resource is made.
- added tutorial button in the main menu
SOUNDS
- input buffer on refinery now plays a sounds when full and players attempt to add more
BUG FIXES
- removed the word credits from the trade terminal.
- fixed a bug with the U-Nit icon spacing.
- fixed crash in the salvage menu, when no salvageable ships were in range.
- refinery hatch now stays closed when refinery input is full.
- fixed crash when no ship selected in SET.
- fixed hand animation when combining resources.
- scrolling through your inventory should now be smoother
- repositioned the pop-up messages on several in-game GUI’s.
- secondary pilot screen does not turn off when leaving the exit game menu
- fixed a bug where the ship editor would throw an error when you only have a quantum oxygen generator on board (admin model).
- player positions on the map now show on the correct level
- molecular assembler now obeys rights
NOTE FOR SERVER OWNERS
- server save will need to be rebuilt to allow for the new world generation (use F8 Menu)