As a new player to the game it is a good idea to get yourself familiar with the controls as soon as possible. You can view the list of in-game controls here. Also, it is a good idea to go through the tutorial which is located in the main menu for the game. You may also want to look over the FAQ for any questions that you might have.
New Game & Factions
When a player logs into a new server or starts a new solo game the first thing that you have to do is pick a Faction. There are currently four different factions in-game. Hurles Co., Galactic Trade Network, Sentinel Security Systems, and Drifters. Each of the factions has their own specialties and starter systems. When you start you are given a set amount of starting resources and your character is teleported into that faction's hub of operations. You can currently accept and complete missions for any faction.
Let's compare each of these faction choices:
|Hurles Co.||Galactic Trade||Sentinel Security Systems||Drifters|
|Starting Resources||750,000 U-nits||750,000 U-nits||750,000 U-nits||250,000 U-nits|
|Specialties||Mining and resource selling.||Cargo hauling and trading.||Combat and salvaging.||Mining and smuggling.|
|Starting Location||HSC Industrial Complex||GT Trade Hub||S3 Fort Bragg||The Black Pit|
|Starting Star System||Vectron Syx||Alpha Ventura||Sentinel Prime||Scaverion|
|Starter Ship||HSC Excavator Mk I||GT Mk IV Hauler||S3 Peregrine Mk I||(player built)*|
|Starter Ship Cost*||699,999 U-nits||625,000 U-nits||599,999 U-nits||(not applicable)*|
*The cost of starter ships can be adjusted by server admins, these are just the default values.
Each faction's base has some basic resources for a new player to use. Each has a Store-o-Tron to let you buy, store and repair ships, a Ship Editor Terminal to let you build your own ships, a Vault to allow you to store resources, and a Resource Extractor to let you mine. For Sentinel Security Systems and Galactic Trade, there are separate mining stations, as the home stations do not have asteroid fields around them. For specific resources check the links above for the different faction hubs. * Drifters are given materials instead of U-nits. With a little mining at the station you can construct your own ship at the Ship Editor Terminal.
You can either buy your faction's ship from the Store-o-Tron once you get enough U-nits to buy it, or you can create a ship in the Ship Editor Terminal. In order to create a ship you must have the required resources for that ship in either the Vault or on cargo pads in another ship you own. For ship creation tutorials look here.
Entering Your Ship
You can enter ships by accessing your local teleporter or long range teleporter. Every station and ship has one if there is live-able compartments.
Once you have a ship, you can complete missions that are given in each of the faction hubs. Mission names may appear in white text for those which take place in the current solar system. When mission text is gold in color, you will need to open a rift to another system, and travel through it to complete your mission. When you accept a mission, a popup will help guide you, and you will receive a message with similar instructions, as well as the time left to complete the mission. You can press 'M' to open the Message Centre screen or navigate to the Message Centre in your G.R.I.P. OmniTool by pressing the 'Tab' key to review your objectives anytime. When you complete a mission in the time given, you will receive the currency and goods promised as well as gain reputation with that faction. You can view your current faction standings by pressing 'X' to bring up the Diplomacy Window, or press 'Tab' to navigate to it in your G.R.I.P. OmniTool.
The galaxy is large and full of valuable resources waiting to be discovered. Some resources may be well guarded; you may have to fight for them against humanoid, alien or drone adversaries. Which star systems you visit, what you mine, whom you fight and what you salvage is your decision, but you may want to have some help. Your enemies will.