Recent updates

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v_0.1.24

DATE: 7 Jun, 2016

FUNCTIONALITIES

- added new defense drones can be build in the assembling machine costs: 150 brass, 150 copper, 300 iron can be deployed from disposer can be retrieved from salvager

- reworked chat to have separate channels for crew, fleet, ship, server, and all chat

- chat now supports scrolling

- systems faction influence can now be influenced by player actions, killing aliens for example lowers their presence and doing missions for a faction increases their influence

GRAPHICS

- added light to assembling machine that pops on when something is ready

- added new particles for bullets

SOUND

- added new music to main menu

BALANCE

- rebalanced stock and price deviants of alien biomatter, and rare resources

- aliens and drones now fire in bursts

- added store-o-tron to the black pit

BUG FIXES

- freecam (F3) now locks character (can no longer use "E" to activate anything)

- players are no longer able to send empty messages in the chat

- missions are now generated when nobody is on stations

- fixed play solo game menu button

- holomap now resets in rift generator after rift jump, fixing issues with range indication on systems (now turn red on correct distance)

- after a rebuild, stored ships can be retrieved on any stor-o-tron in that system, instead of from all stor-o-tron near the station that ships were stored on

- fixed issues with word wrap in confirm menus

- fixed issues invisible physics mesh for turrets

- signs should no longer show edit mode briefly when entering their range

- removed device from holotable 1, which spawned a holosphere scene on the origin point of a ship

- fixed nullref crash in invite player to fleet gui

NOTES

- servers need to be updated and rebuilt using the F8 admin menu


v_0.1.23

v_0.1.23c

DATE: 1 Jun, 2016

CONQUINTOR BUG FIXES

- fixed an issue where servers would corrupt the meta data of systems that were cleared when no player had been present for a certain amount of time

- fixed an issue where randomly generated rifts would spawn with the wrong rules

NOTES

- servers need to be updated and restarted, no rebuilds required

v_0.1.23b

DATE: 31 May, 2016

BUGFIXES

- fixed index out of range issue with trade terminals

- systems now unload when not updated in over 10 minutes

- fixed an issue where non existing rooms could divide by zero

- splash screen now uses master volume slider

- fixed an issue where the config file would not save correctly

- fixed an issue where bullets could cause desyncs on loading or receiving states

- fixed an issue where factions could be invalid in the mission generator

- large shield generator now disables effects when turned off

- fixed issue with shield materials not having the proper rendering order

NOTES

- servers have to be restarted and updated, no rebuilds required

v_0.1.23a

DATE: 25 May, 2016

FUNCTIONALITIES

- replaced the information window on the rift generator to always display selected system stats

GRAPHICS

- added new icon for skrill

BUG FIXES

- fixed bug where the purple skybox would never be used

- fixed resource prices being the wrong way around on the bulletin board

- factions are now loaded correctly over systems

- game no longer crashes on resyncing objects that no longer exist

- fixed a bug with the holotable mouse-over hovertext

- fixed a bug with fleet and crew info not loading correctly over systems

NOTES

- servers need to be updated and need to restart.

Special note:

Do not rebuild servers as store-o-trons in generated systems will not correctly save the ships, they will still be there but you will not be able to access them.

v_0.1.23

v_0.1.22

v_0.1.21

v_0.1.20

v_0.1.19

v_0.1.18

v_0.1.17

v_0.1.16

v_0.1.15

v_0.1.14

v_0.1.14b

DATE: 15 Jan, 2016

FUNCTIONALITY

- changed the way asteroid spawning works under the hood

- teleporters now show a warning if the target teleporter has less range.

- automatic fix for invalid or outdated config files

GRAPHICS

- added cartridge model and animation for player hands

BUG FIXES

- fixed bug where ship editor terminal would show the wrong values in the resource screen

- fixed bug where turret was sending packages every frame

- fixed bug where point defence drones where looking for targets every frame

NOTES

- for server owners: servers will have to be rebuilt using the in-game f8 menu

v_0.1.14a

DATE: 13 Jan, 2016

BUG FIXES

- fixed bug where multiple devices would not load correctly - fixed shields on miningstation - fixed SSS supply depot - fixed gui not displaying correct amount of ammo - engine trails for tech II engine now display correctly - props with the same orientation cannot be stacked on the same location any more - all listboxes now have scrolling support

NOTES

- servers need to be restarted and rebuilt to get the shields and SSS supply depot back - we are aware of some performance issues and are actively working on resolving them

v_0.1.14

DATE: 12 Jan, 2016

FUNCTIONALITY

- player items inventory added (switch inventories with "Q" (default key))

- upgrade data cartridges added, can randomly be found in lockers on stations

- reworked lockers to allow player item storage

- old data core replaced with data core terminal and data core expansion bay place cartridges in the data core terminal to receive upgrades for systems aboard your ship

- crash course alert (sounds an alarm when your ship is heading for an obstacle)

- power-cell, power-battery and generators can now be turned off and on (with your GRIP)

- you can now scroll through some lists in the game (more coming soon)

- you can no longer move the camera if your game is not active

- moving/scrolling the camera in the ship editor has been improved, and doing so with keyboard or mouse gives the same results

- when in ship editor and esc is pressed you will no longer move the camera when moving your mouse to the edge of the screen

- whenever you mouse-over most gui elements your mouse will now be disabled in the ship editor

- you can now search in salvage mode

- buffed shields small shield now: power consumption per tick 30 shield strength regeneration per tick 1 max shield strength 600 max down time 10 sec large shield now: power consumption per tick 250 shield strength regeneration per tick 25 max shield strength 5000 max down time 10 sec - reduced weight of tech 2 ion engine, from 3800 to 1600

- added new ceiling air vent, ceiling light, ceiling, wall and floor for server rooms

- ships now take cargo weight into account

- added lockers to refinery station

- added lockers to assembly station

- added lockers to vaultron station

- added datacore terminal to refinery station

- added datacore terminal to assembly station

- lockers now stay open when players are near

- server list now shows number of players in a server

- editor now shows tooltips for most devices plus resource costs for everything.

GRAPHICS

- item locker update

- new bookcase shader

BUG FIXES

- game will no longer crash when you have deleted your workshop ship and are trying to re-upload a newer version of the same ship

- when searching for a ship to build in the ship editor terminal you can now use capitals

- resource display in salvage mode has been fixed, will now return all resources except for those in your tank(also those on cargo pads)

- tier 2 hydrogen generator now only plays one sounds instead of two at the same time

- the supply depot now spawns again

- fixed duping bug with crates

- egine sound now stops when exiting to menu

v_0.1.13

v_0.1.13a

DATE: 23 Dec, 2015

BUG FIXES

- fixed bug where generated stations ignored their own AI, and did not move back to their starting position.

NOTES

- servers need to be restarted with updated version, no rebuilds required.

v_0.1.13

DATE: 23 Dec, 2015

FUNCTIONALITY

- workshop functionality added (ships can be uploaded through a new button in the editor's main menu)

- added salvager (can be used to salvage resources from a destroyed ship/station or defense drone)

- added scrap versions of Iron, Steel, Copper, Zinc, Brass and Silicon, these can be put into the refinery and refined into their refined counterparts

- jettisoned resources through disposers can now be picked up using the salvager

- added new HydroPEX service depot. These can be used to repair and to purchase fuel and oxygen

- salvager can pick up beacons

- targeting added to cockpits, default key "T" (when "T" is not working the key might have a double binding in the options menu)

- new HydroPEX service depot station can be found in space

GRAPHICS

- added new service depot model (room edit mode > admin models)

- added new salvager model (room edit mode > systems)

- added Steam workshop button in editor main menu

BUG FIXES

- loading ships that are near a player will now be cached so they only have to be loaded once per session

- fixed bug where game would desync when point defense drone started to fire

- ammo loader now properly accepts a new ammo crate after the previous one is depleted

- fixed salvage button appearance in ship construction terminal

v_0.1.12

v_0.1.12a

DATE: 14 Dec, 2015

BUG FIXES

- improved drift code for stations (prevents mining station from being pushed out of the asteroid field)

NOTES

- servers need to be rebuild with the F8 menu by admins, this will update their drift code.

v_0.1.12

DATE: 8 Dec, 2015

FUNCTIONALITY

- added scanners these can be accessed from the main screen in the cockpit seat - added functionality to sensor arrays that can be found under exterior edit mode > sensors (you will have to remove pre-existing arrays and replace them to work with the new patch)

- now use power and give different amounts of scanning power small 10, large 60 - added Defense drones. These can spawn near asteroid fields and will shoot anyone who comes close. (they have more chance to spawn the further you get from the spawn area)

- Store-o-tron can now repair your ship for a fee.

- added retrieve buttons in refinery.

- message of the day for server admins (use the /motd command).

- merging resources now merges to inventory instead of onto the cargo pad

- added tutorial, can be accessed from the main menu

- S3 Trade Hubs will now trade all resources

GRAPHICS

- reworked the ship construction editor terminal.

- reworked the refinery resource input screen.

- reworked refinery model

- unification of the display of resources in all GUIs.

- new mining station

- updated vault GUI

- resources in screens now also show where the resource is made.

- added tutorial button in the main menu

SOUNDS

- input buffer on refinery now plays a sounds when full and players attempt to add more

BUG FIXES

- removed the word credits from the trade terminal.

- fixed a bug with the U-Nit icon spacing.

- fixed crash in the salvage menu, when no salvageable ships were in range.

- refinery hatch now stays closed when refinery input is full.

- fixed crash when no ship selected in SET.

- fixed hand animation when combining resources.

- scrolling through your inventory should now be smoother

- repositioned the pop-up messages on several in-game GUI’s.

- secondary pilot screen does not turn off when leaving the exit game menu

- fixed a bug where the ship editor would throw an error when you only have a quantum oxygen generator on board (admin model).

- player positions on the map now show on the correct level

- molecular assembler now obeys rights

NOTE FOR SERVER OWNERS

- server save will need to be rebuilt to allow for the new world generation (use F8 Menu)