Difference between revisions of "Weapons"

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(Room Edit Weapons)
(Exterior Weapons)
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! Resources
 
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| [[File:Ext LightPulseLaser 01.png|60px]]
 
| [[Light Pulse Laser]]
 
| [[Light Pulse Laser]]
 
| Provides a fixed cockpit-fired weapon. Fires short burst laserbeams and can point itself at the target.
 
| Provides a fixed cockpit-fired weapon. Fires short burst laserbeams and can point itself at the target.
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| [[File:Ext LightAutoCannon 01.png|60px]]
 
| [[Light Auto Cannon]]
 
| [[Light Auto Cannon]]
 
| Provides a fixed cockpit-fired weapon. A Standard gimbal weapon. Fires normal ammunition types.
 
| Provides a fixed cockpit-fired weapon. A Standard gimbal weapon. Fires normal ammunition types.
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| [[File:Ext EMP Generator 01.png|60px]]
 
| [[EMP Generator]]
 
| [[EMP Generator]]
 
| Provides a fixed cockpit-fired weapon. Fires a disruptive Elector Magnetic Pulse. Can be used to deflect incoming Missiles and Torpedos.
 
| Provides a fixed cockpit-fired weapon. Fires a disruptive Elector Magnetic Pulse. Can be used to deflect incoming Missiles and Torpedos.
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| [[File:Ext LightMissileLauncher 01.png|60px]]
 
| [[Light Missile Launcher]]
 
| [[Light Missile Launcher]]
 
| Provides a fixed cockpit-fired weapon. Fires a disruptive Elector Magnetic Pulse. Can be used to deflect incoming Missiles and Torpedos.
 
| Provides a fixed cockpit-fired weapon. Fires a disruptive Elector Magnetic Pulse. Can be used to deflect incoming Missiles and Torpedos.
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| [[File:Ext FlakCannon 01.png|60px]]
 
| [[Flack Cannon]]
 
| [[Flack Cannon]]
 
| Provides a fixed cockpit-fired weapon. Fires exploding shells that detonate after a certain time or when they get close to their target.  
 
| Provides a fixed cockpit-fired weapon. Fires exploding shells that detonate after a certain time or when they get close to their target.  

Revision as of 01:31, 19 October 2018

Room Edit Weapons

The Weapons category provides a player with components that are used in combat. A complete list is supplied below:

Image Name Description Resources
IR Editor Int Turret 01.png Turret A small manned turret, can be mounted on the sides of ships. Requires a crew member to operate. Deals 160 damage per Standard Ammo fired. 225 Iron Iron, 30 Copper Copper
Int TorpedoLauncher 01.png Missile Launcher Fire and hold up to 4 missiles which can be fired from the console or the helm. Deals 1000 per Standard Missile, or 10,000 damage per Advanced Missile. 500 Steel Steel, 125 Copper Copper, 275 Silicon Silicon
Int LightRailGun 01.png Light Rail Gun A large weapon with an exterior part that uses magnets to accelerate tungsten projectiles. Uses Rail Gun Ammo. 500 Steel Steel, 250 Silicon Silicon, 500 Uranium Uranium, 750 Aluminium Aluminium

Prop Edit Weapons

The Weapons category provides a player with components that are used in combat. A complete list is supplied below:

Image Name Description Resources
IR Editor Int AmmoLoader 01.png Ammunition Loader Provides ammunition feed for projectile weapon systems. Stores 1200 Standard Ammo per loader. 900 Iron Iron, 250 Copper Copper, 200 Steel Steel

Exterior Weapons

The Exterior Weapons category provides a player with exterior components that are used in combat. Multiple Small Mounted Guns can be linked to fire together. A complete list is supplied below:

Image Name Description Resources
Ext LightPulseLaser 01.png Light Pulse Laser Provides a fixed cockpit-fired weapon. Fires short burst laserbeams and can point itself at the target. 250 Iron Iron, 150 Copper Copper
Ext LightAutoCannon 01.png Light Auto Cannon Provides a fixed cockpit-fired weapon. A Standard gimbal weapon. Fires normal ammunition types. 250 Iron Iron, 150 Copper Copper
Ext EMP Generator 01.png EMP Generator Provides a fixed cockpit-fired weapon. Fires a disruptive Elector Magnetic Pulse. Can be used to deflect incoming Missiles and Torpedos. 250 Iron Iron, 150 Copper Copper
IR Editor Ext SmallGun 01.png Small Mounted Gun Provides a fixed cockpit-fired weapon. Deals 20 damage per Standard Ammo fired. 250 Iron Iron, 150 Copper Copper, 150 Silicon Silicon
Ext LightMissileLauncher 01.png Light Missile Launcher Provides a fixed cockpit-fired weapon. Fires a disruptive Elector Magnetic Pulse. Can be used to deflect incoming Missiles and Torpedos. 250 Iron Iron, 75 Copper Copper, 75Silicon Silicon
Ext FlakCannon 01.png Flack Cannon Provides a fixed cockpit-fired weapon. Fires exploding shells that detonate after a certain time or when they get close to their target. 1,250 Steel Steel, 250 Aluminium Aluminium, 250 Silicon Silicon