- Build your ship - Gather your crew - Head for adventure -

Now available on Steam Early Access:


Also available on Humble

We are gong to be live on the @spacegamejunkie podcast in a few miniutes! join us at https://t.co/wvRFp3UHNR ! #scifi #games

November 27 - 13:59
Welcome to Beta Interstellar Rift! Here's a new trailer to celebrate! https://t.co/PCEe6WHMLJ

October 11 - 17:11
The new Interstellar Rift combat update is now live! https://t.co/1m23FRwMk4

August 23 - 18:22


    Latest news

    Patch notes for Interstellar Rift BETA


    - Vaultron passes can now be purchased on galactic banks at the faction desk, your standing with Vaultron determines the Tier of pass you can purchase

    - reworked how resources spawn in star systems
    • less different resources now spawn in systems, making them more specialized
    • resources are now easier to find if a system has them
    • every system has a min and max value for rare and common resources of their tier
    • higher tiered systems include the chances for every tier below them
    - every system now has a chance to already have some prebuilt stations instead of requiring the players to build every station except for a few select static ones

    - added slow mode, entities that have not been active in 30 minutes enter a slow mode, in slow mode devices ignore their update function, station shields compensate for slow mode (saving performance)

    - added a Tier 1 ship for purchase at the faction desks and Store-O-Trons of Hurles Co, Sentinel Security Systems, and Galactic Trade, they can be purchased if you have more than 1k reputation for their respective factions
    • S3 has the S3 Reaper Mk II, a medium sized battleship, equiped with plenty of weapons and salvaging equipment, available for 5 million units
    • HSC has the HSC Excavator Mk II, a medium sized mining vessle that was the winner of the latest design contest, available for 3 million units
    • GT has the GT Hauler Mk VI, a medium sized cargo hauler equiped with large cargo pods, available for 2.5 million units
    - removed christmas decorations and models

    - reworked cargo drop code for drone bay and disposer

    - asteroid finder can now insert resources in inactive asteroids when it can't find an asteroid that should be spawning

    - added three new 1x1x1 exterior tiles

    - new system name generator

    - added popups when you can't purchase a ship due to low funds or low reputation ranking

    - when teleporting to S3's Fort Bragg you now arrive in the main hall

    - added "RefreshStarterShipsOnStartup" setting to the server.json that stops the game from checking if the purchasable ships are correct. When disabled you can change, and add, ships to be available for purchase.

    - scout events are no longer selectable when they are at the same location as a planet

    - Scaverion (Drifters home solar system) is closer to the other starter systems now


    - stars now have different colours


    - reworked the ship purchase interface to show multiple ships

    - updated prop placement icons in the ship editor for props with offsets, more to come

    - added new tier icons to multiple UIs


    - fixed an issue with the exterior view in the manned turret

    - fixed an issues with the tutorial and the mission list

    - fixed an issue with ships with 0 mass when spawned

    - ship editor can't save ships with 0 mass anymore

    - fixed a crash when failing to spawn an entity

    - deviced can no longer spawn a ship with 0 mass

    - drones no longer slow tick when the ship they come from is not in slow tick mode

    - fixed an issue where drones would spawn far far away when being undocked

    - fixed a bunch of issues with the purchasable ships

    - fixed advanced heatsink not having trade stats

    - fixed ACTRs still teleporting when turned off

    - fixed a bug where sub targets would not cycle in the correct order

    - fixed inaccessible doors on the Drifters Black Market

    - fixed an issue with the life support systems when they run out of oxygen

    - fixed debris not being visible

    - fixed a bug where improved ammo had the stats of advanced ammo and vice versa

    - fixed a bug where asteroid belts and spawners that are far away from the star of a system would not spawn any asteroids

    - fixed dronebay hover tooltips

    - a crash in the shipeditor

    - fixed a coloring issue with the text edit fields


    - servers need to be updated and restarted and need a full rebuild. This can be done in the game by pressing F8, and selecting the last option in the rebuild menu on your GRIP. Or it can be done via the server console, by using the "rebuildserver 2" command, as the server option starts at 0.

    Older news

    New space ship dealers - interstellar Rift Development Update 142

    Time to take another experimental patch out of the oven. New features this time around including; new system generation, resulting in more specialised systems. Also, Pre-built stations spawn again in new systems, and they will have stock. Differently colored suns ...
    Interstellar Rift Dev Stream #41 -- Today 22:00 CET (21:00 UTC)

    We will be streaming some more Interstellar Rift tonight at 22:00 CET (21:00 UTC) in Dev Stream #41 at https://www.twitch.tv/splitpolygon.We'll be talking and going through the changes we made in the new experimental patch, taking questions, and playing the game ...
    A Red Sun Rises - interstellar Rift Development Update 141

    Happy new year, and welcome to our first experimental update of 2019! This patch today brings you more specialized star systems, and new T1 purchasable star ships for all factions, among other things. The specialized star systems will spawn less ...


Jimmy van den Bergh
All-Round Artist
Paul Mertens
Gameplay Programmer
Alexander Immerzeel
3D modeling
Joost Meulenkamp
UI Designer and Programmer
Leroy Sikkes
Engine Programmer
Thijs Waalen
Gameplay Programmer
Tom Lemmers
Gameplay Programmer


Interstellar Rift is a First Person Starship Simulator with an emphasis on open world exploration and multi-player interaction. Players will need to survive in a hostile galaxy with their own custom designed and constructed starship. Space is vast but you wont have to face it alone, other players will be able to join you aboard your ship to help you man your vessel’s more complex devices and equipment.

Customize your ship

Our ship design tool will allow players to quickly create or modify existing ships to suit any possible situation. By mining and gathering resources from across the galaxy you’ll be able to construct more powerful and efficient components so you and your ship can face any challenge. Equip drone bays, to have a fleet of autonomous helpers, or build the enormous strip miner, to extract resources from rare large asteroids. From a small shuttle to a large warship, every ship can be what you want it to be.

Explore the galaxy

Help out factions to gain their trust and spread their influence throughout the universe. Build new stations, defend them from invading alien forces, or destroy them to lower a faction's influence. Build a rift generator to travel to other solar systems, and repel the alien forces to prevent them from taking over sectors. Whether you're flying a large cargo hauler, a capitol battleship, or a mining barge, there will always be missions available that match with your ship. Venture out to find rare resources to build special equipment, or buy special items that can be sold for profit. Interstellar Rift is build to suit any play style.

Advanced ship simulations

Building your ship is only the beginning as it will require plenty of work to keep running. You will have to manage your fuel and power levels, keep systems from being infected by alien parasites, make sure devices stay in working order, and much more. Players who are in a crew can rely on each other to maintain the ship, and for solo players there are automation options such as the ACTR (automated cargo transfer relay), to help out with the heavy lifting.

A threat beyond measure

Throughout the galaxy, mysterious rifts are opening up, spilling out a dangerous alien race called the Skrill, that when left unchecked will seize control of the region. Players must band together to stop these enigmatic invaders before they threaten the safety and profits of their enterprises. Between the dangers of pirate drones, vicious Skrill, and other human players, pilots will have to be on a constant lookout!