- Build your ship - Gather your crew - Head for adventure -

Now available on Steam Early Access:


    

Also available on Humble


RT @IndieKings: @SplitPolygon Interstellar Rift is available in the Humble Store https://t.co/gftnI72QSb

January 23 - 22:35
We are gong to be live on the @spacegamejunkie podcast in a few miniutes! join us at https://t.co/wvRFp3UHNR ! #scifi #games

November 27 - 13:59
Welcome to Beta Interstellar Rift! Here's a new trailer to celebrate! https://t.co/PCEe6WHMLJ

October 11 - 17:11

NEWS

    Latest news

    Patch notes for Interstellar Rift BETA 0.2.7.00




    FUNCTIONALITIES

    - added new device: Private Ship Storage
    • Resource Cost 2500 Steel, 1250 Tungsten, 500 Silicon, 1500 Crystal Vectronium
    • Can store one ship up to 250k mass
    • Mass of stored ship is added to the parent ship's mass
    • Mass 10,000 to 260,000, depending on the mass of the ship stored

    - store o tron now has a mass limit of 10,000,000
    • Previously stored ships can still be retrieved when over the mass limit, just no new ones can be stored
    • This limit is per location, so you will be able to store more ships in different storage locations

    - players can now salvage and modify other peoples ships if they have manage rights

    - ship access user list can now be searched and will show all players instead of only the ones on the ship

    - added check so the S3 Hydrogen Mining Facility does not spawn in systems without nitrogen or water.

    GRAPHICS

    - cache more scenes & models on load, should decrease hiccup when encountering drones, celestial objects & ad boards for the first time

    BALANCE

    - station shield power consumption now scales up to 10,000,000 mass from 2,500,000, with a minimum power usage of 150 and a maximum of 5000 per tick

    - small power cell capacity from 10k to 50k

    - medium power cell capacity from 100k to 300k

    BUG FIXES

    - game will correctly eject players from their seats when they die or disconnect

    - offline players on a ship are now moved to the upgraded ship upon modification, so they no longer die

    - better description for batteries & enhancement cartridges

    - added several performance enhancements in the engine

    - removed hover text from item locker that asked player to open it, as it only opens on proximity

    - fix player store buying resources from player

    - add more feedback to player store

    - fix trade drones disregarding player store settings

    - query steam RSS off thread, to avoid hanging main menu

    - game now disallows multiple saves at the same time

    - game now shows system saving progress in console

    - fixed a crash on Nvidia GPUs

    - fixed issues with flak

    NOTES

    - servers need to be updated and restarted

    Older news

    Carrier Command - Interstellar Rift Development Update 148



    Today we bring you another update, delivering the much anticipated private ship storage devices as well as a new permission option that allows your crew/fleet mates to modify your ship if you desire.In the ship editor you will find a ...
    Patch notes for Interstellar Rift BETA 0.2.6.60 & Dev Stream #54 - Today (17/04) at 22:00 CET (21:00 UTC)



    We will be streaming some more Interstellar Rift tonight (april 17th) at 22:00 CET (21:00 UTC) in Dev Stream #54 at https://www.twitch.tv/splitpolygon.We'll be talking about upcoming features, why the release of 0.2.7 took so long, and more. We'll also answer ...
    Pocket Ships - Interstellar Rift Development Update 147



    We’re back with a new Experimental Update for Interstellar Rift! This time we’re adding a new permission option, and private storage devices that can store ships onboard of other ships.Permissions have received a new option that allows you to give ...

OUR TEAM

Jimmy van den Bergh
Conquintor
All-Round Artist
Paul Mertens
Banana
Gameplay Programmer
Alexander Immerzeel
Sentinel373
3D modeling
Joost Meulenkamp
Hurles
UI Designer and Programmer
Leroy Sikkes
Sen
Engine Programmer
Thijs Waalen
Sentir101
Gameplay Programmer
Tom Lemmers
geomazzix
Gameplay Programmer

ABOUT INTERSTELLAR RIFT

Interstellar Rift is a First Person Starship Simulator with an emphasis on open world exploration and multi-player interaction. Players will need to survive in a hostile galaxy with their own custom designed and constructed starship. Space is vast but you wont have to face it alone, other players will be able to join you aboard your ship to help you man your vessel’s more complex devices and equipment.

Customize your ship

Our ship design tool will allow players to quickly create or modify existing ships to suit any possible situation. By mining and gathering resources from across the galaxy you’ll be able to construct more powerful and efficient components so you and your ship can face any challenge. Equip drone bays, to have a fleet of autonomous helpers, or build the enormous strip miner, to extract resources from rare large asteroids. From a small shuttle to a large warship, every ship can be what you want it to be.

Explore the galaxy

Help out factions to gain their trust and spread their influence throughout the universe. Build new stations, defend them from invading alien forces, or destroy them to lower a faction's influence. Build a rift generator to travel to other solar systems, and repel the alien forces to prevent them from taking over sectors. Whether you're flying a large cargo hauler, a capitol battleship, or a mining barge, there will always be missions available that match with your ship. Venture out to find rare resources to build special equipment, or buy special items that can be sold for profit. Interstellar Rift is build to suit any play style.

Advanced ship simulations

Building your ship is only the beginning as it will require plenty of work to keep running. You will have to manage your fuel and power levels, keep systems from being infected by alien parasites, make sure devices stay in working order, and much more. Players who are in a crew can rely on each other to maintain the ship, and for solo players there are automation options such as the ACTR (automated cargo transfer relay), to help out with the heavy lifting.

A threat beyond measure

Throughout the galaxy, mysterious rifts are opening up, spilling out a dangerous alien race called the Skrill, that when left unchecked will seize control of the region. Players must band together to stop these enigmatic invaders before they threaten the safety and profits of their enterprises. Between the dangers of pirate drones, vicious Skrill, and other human players, pilots will have to be on a constant lookout!