Start the assault! – Interstellar Rift Development Update 120


Performance upgrades! So after searing the patch for a bit for the past week in the experimental branch we have determined that the optimizations seem to improve performance for a lot of people. That said, its not the only thing we are adding this week.

Introducing the PR-61 Plasma Rifle! This new personal defence device can be printed or bought at select LogiCorp tool stores. Holding 40 shots in a single ammo canister. This piece of offensive and defensive technology will make short work of any undesirables you come across.

The new plasma rifle can be fired in full auto mode or in single fire mode by tapping the fire button on your mouse. The file and its ammo can also be printed similarly to how the pistol and its ammo are made. You can find the full recipe in the patch notes.

For a full list of bug fixes please see the patch notes linked below.

As always, we’d appreciate any feedback you’re willing to provide, it will only help us make the game better. We have also set up a public discord server which you can join!
Feel free to drop by and have a chat, we’d love to hear your opinion and feedback!

Thank you all for playing and see you starside!

-The Split Polygon Team

Patch Notes for IR Alpha 0.1.57

Feedback thread

IR Discord Channel[discord.gg]

Don’t go down with your ship – Interstellar Rift Development Update 116


The Little Drone That Could – Interstellar Rift Development Update 114


Time for another Interstellar Rift update! After simmering in the experimental branch for a little while, this new update featuring drone automation, and the new Medium Rift Generator, is ready for prime time.

Attack of the Drones – Interstellar Rift Development Update 112


The long awaited Drone bay is finally here! Today the drone bay hits our live branch of Interstellar Rift, bringing with it the ability for players to construct and direct their own heavy drones. 

Once the bay is constructed aboard your ship, you will need special drone components to build the drones (you’ll find the recipes in your grip’s encyclopedia and in the patch notes, as well as on the drone bay terminals.)
Your drones are fully customizable, you can change the color, their name and their load out from the control console on the second floor of the bay.

Drones can serve several purposes based on their loadout. A drone with cargo pods attached can carry resources around and sell them for example, and a drone with the engine attachment can fly much longer on the same amount of fuel. If you also equip that drone with a mining laser it can gather resources for you. Or if you’re looking for a more combat oriented version. You can equip the drone with missiles and two turrets. But unlike the drones that are activated via the disposer, these require fuel and ammunition. Which can be loaded into the drone using the resource hopper.

In addition there are also a bunch of improvements to the chat system, the cursor can now be moved, the chat commands for the console and ingame chat are now unified, and we added new commands, and updated the old ones where needed.

We’ve also made some changes to the underlying code which should result in performance gains on some systems. You should also see improvements to how you see other players. Which should mean less sliding around, more fluid animations, and a reduction in micro stuttering.

As always, we’d appreciate any feedback you’re willing to provide, it will only help us make the game better. We have also set up a public discord server which you can join!
Feel free to drop by and have a chat, we’d love to hear your opinion and feedback!

Thank you all for playing and see you starside!

-The Split Polygon Team

Patch Notes for IR Alpha 0.1.53

Feedback thread

IR Discord Channel[discord.gg]