A new mission statement – Interstellar Rift Development Update 058


This week we are going to expand the number of missions that players can partake in. we’ve added a ton of missions for each faction as well as new space stations that players can find as well as interact with during missions. We’ve also added Bulletin boards and deposit boxes to every station in the game so that every station becomes a viable target for mission generation and it will enable you guys to pick up a new mission wherever without having to travel to another station first.

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We’ve also added a new facet of missions to the game. Missions can now be accepted in one star system and it may have to be performed in another system! These new cross system missions are marked in yellow on the bulletin boards. They also sport higher rewards and to a degree increased difficulty we hope you enjoy these new missions we look forward to reading your feedback.

Curtis has also returned from the planet of sound and he brought a gift. The ship editor has now been enhanced with new music!

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Behind the scenes we have been working on some of the bigger upcoming features such as warp which will finally introduce real scale distances to the game. In system FTL and Planets. Suns and moons! Note that you will not be able to interact with these celestial bodies once implemented. They will serve as points of interest in systems, warp targets and eventual additional sources for resources.

For those who are going to ask the inevitable question of will we ever be able to land on those planets? To clarify, we currently have no plans for planets or moons that you will be able to land on. It is beyond the scope of the game and if we ever do decide to add that feature it will either be in an expansion product or in an Interstellar Rift sequel.

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For more details on warp and other upcoming features please follow us on Twitter, Facebook or drop us a line on our forums we always love hearing our community’s thoughts, and to follow your discussions. Please enjoy this new update!

– The Split Polygon team

Otherworldly Tunes – Interstellar Rift Development update – 057


This week’s update has a few new goodies and quality of life improvements. Starting with the first addition of the Interstellar Rift Original Soundtrack. For 3 years now we’ve had menu music which was composed for us by a friend. However this was originally intended as music for a video blog. We put it in the main menu for the simple reason that we needed some music. But we have recently partnered up with the Otherworld Agency to create an entirely original soundtrack for Interstellar Rift.Composed by Curtis Schweitzer who also composed the soundtrack for Starbound, Airship, and Cartoon Survivor. The first of these new music tracks to be added to the game is the new menu music which also doubles as the Interstellar Rift theme. So if you’ve turned menu music off in the options in the past you now have a reason to turn it back on. We will continue to add more original music to the game in the coming weeks and months so stay tuned!

Curtis was kind enough to make the theme available on his soundcloud here:

But wait, it’s not all music and medleys we’ve also overhauled the ingame chat window to be a bit more user friendly. You can now scroll up to see previous messages, switch between different chat channels such as the newly added fleet and crew channels. And also quickly send private messages by clicking on the player’s name in the chat windows.


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We’ve also heard your cries for more static defenses and have thus made a new deployable turret which players can build and eject from the disposal airlock and have them defend specific points in space. Such as your station or your ship while you’re mining in a particularly dangerous star system.

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In addition we have started the implementation of faction influences inside star systems. This means that when you complete missions for a certain faction. That faction’s influence in that system grows so more stations of that faction will spawn. This is a bare bones implementation of this system which we hope to continue to expand in the future to include npc’s and more.

Killing aliens will also reduce that systems alien influence.

As always we hope that you enjoy this weeks update and if you would like to know more and  see sneak peeks at upcoming patches please follow us on Facebook, Twitter, our own forums or our Steam forums.