|Fire and hold missiles which can be fired from the console or the helm|
|Resources||500 Iron, 125 Copper, 275 Silicon|
|Device Type||Exterior Wall|
|Ammo Type||Standard Missile, Advanced Missile|
|Configurations||3 (rear, left & right console)|
|Location in editor||Interior edit mode, Systems|
The Missile Launcher was renamed Torpedo Launcher with the advent of smaller missile launchers and lasers to compliment the guns. Please see Torpedo Launcher. The Missile Launcher is available in 3 configurations: Standard, Left Console, Right Console. The standard launcher console faces the rear of the launcher. It can be manually fired from the console or fired via the helm. Missiles fired from the launcher track targets but must be fired from 1.5km or further for the missile AI tracking to activate. Firing from less than this range does not guarantee results. Missiles can be destroyed by drones, shot down by Skrill, and they can also destroy each other if fired too closely together as the explosion will destroy undetonated missiles in range of the effect. If you salvage your ship, missiles loaded into the launcher are returned to you.
The console display indicates the number of missiles loaded into the four round magazine, and there are also four small lights near the top of the magazine which will indicate red or green for empty and loaded tubes respectively. You can select a target via the console display, which will list targets and ranges, then press the "Launch" button to fire. If your pilot is selecting targets, you will see a target symbol next to their currently selected target.
While facing the missile cradle on the side of the launcher, drop your missile crate into it. The missile will unpack and load into the magazine automatically. Repeat for all four tubes.