Weapons

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Weapons

Description

Jump to Prop Edit Group: Resources, Weapons, Life Support, Power, Cargo and Systems articles.

Prop Edit: Weapons Group

The Weapons category provides a player with components that are used in combat. A complete list is supplied below:

Image Name Description Resources Weight Tier
Int CPU Small Weapons 01.png Small CPU Provider The small CPU provider adds 175 to CPU capacity and takes up just 1/2 x 1 x 1 tile. 225 Iron Iron, 30 Copper Copper 400 T0
Int CPU Medium Weapons 01.png Medium CPU Provider The medium CPU provider adds 275 to CPU capacity and takes up a full 1 x 1 x 1 tile. 500 Steel Steel, 125 Copper Copper, 275 Silicon Silicon 800 T1
Int CPU Large Weapons 01.png Large CPU Provider The large CPU provider adds 375 to CPU capacity and takes up 2 x 1 x 1 tiles. 500 Steel Steel, 250 Silicon Silicon, 500 Uranium Uranium, 750 Aluminium Aluminium 1600 T2
IR Editor Int Turret 01.png Turret A small manned turret, can be mounted on the sides of ships. Requires a crew member and attached Ammunition Loader to operate. Deals 160 damage per Standard Ammo, xxx damage per [[Ion Ammo fired. 225 Iron Iron, 30 Copper Copper 400 T0
Int TorpedoLauncher 01.png Torpedo Launcher Can fire and hold up to 4 torpedoes which can be launched from the console or the helm. Deals 1000 damage per Standard Torpedo, 5000 damage per Improved Torpedo, or 10,000 damage per Advanced Torpedo. 500 Steel Steel, 125 Copper Copper, 275 Silicon Silicon 800 T0
Int LightRailGun 01.png Light Rail Gun A weapon with an exterior part that uses magnets to accelerate tungsten projectiles. Uses Rail Gun Ammo and takes up 1x2 exterior and 1x2 interior space. 500 Steel Steel, 250 Silicon Silicon, 500 Uranium Uranium, 750 Aluminium Aluminium 800 T2
Missing.png Heavy Rail Gun A large weapon with an exterior part that uses magnets to accelerate tungsten projectiles. Uses Heavy Rail Gun Ammo and takes up 2x2 interior and exterior space. 500 Steel Steel, 250 Silicon Silicon, 500 Uranium Uranium, 750 Aluminium Aluminium 10,800 T3
Int StationShield 01.png Station Shield An impenetrable shield that activates after charging for a while, this device requires that your ship be close to the star of a system. It will convert your ship to an immovable station. Uses focusing crystals to function. 7,500 Iron Iron, 2,500 Copper Copper 20,000 T0
Int CloakingDevice 01.png Cloaking Device A device which can hide a vessel or station, uses heat sinks to function. 1,750 Iron Iron, 500 Copper Copper, 500 Silicon Silicon 1,600 T1
IR Editor Int SmallShieldGenerator 01.png Small Shield Generator Creates a shield bubble around the ship. Provides up to 10,000 Shield hitpoints and requires a constant power source of 150 e/t. Requires additional power when charging up. 250 Iron Iron, 150 Copper Copper 500 T0
Int MediumShieldGenerator 01.png Medium Shield Generator Creates a shield bubble around the ship. Provides up to 40,000 Shield hitpoints and requires a constant power source of 150 e/t. Requires additional power when charging up. 250 Iron Iron, 150 Copper Copper 5,000 T0
IR Editor Large Shield Generator 01.png Large Shield Generator Creates a shield bubble around the ship. Provides up to 100,000 Shield hitpoints and requires a constant power source of 1,250 e/t. Requires additional power when charging up. 2,250 Steel, 250 Iron Iron, 750 Copper Copper, 250 Vectronium, 500 Silicon Silicon 12,500 T2
Int ArmorGenerator 01.png Small Armor Generator A device that provides armor and damage resistance to your ships' hull. If supplied with Nano Bots it will self repair over time. Supplies 25,000 armor. 250 Iron Iron, 150 Copper Copper 500 T0
Int MediumArmorGenerator 01.png Medium Armor Generator A device that provides armor and damage resistance to your ships' hull. If supplied with Nano Bots it will self repair over time. Supplies 75,000 armor. 250 Iron Iron, 150 Copper Copper 7,500 T1
Int LargeArmorGenerator 01.png Large Armor Generator A device that provides armor and damage resistance to your ships' hull. If supplied with Nano Bots it will self repair over time. Supplies 250,000 armor. 2,250 Steel, 250 Iron Iron, 750 Copper Copper, 250 Vectronium, 500 Silicon Silicon 25,000 T2
IR Editor Int AmmoLoader 01.png Ammunition Loader Provides ammunition feed for projectile weapon systems. Stores 1200 Standard Ammo or Ion Ammo, 1800 Improved Ammo or 2400 Advanced Ammo per loader. 900 Iron Iron, 250 Copper Copper, 200 Steel Steel T0
IR Editor Cyber Warfare Suite 01.png Cyber Warfare Suite A device used to gain access to other ship's systems by hacking firewalls, or can defend from incoming cyber attacks. Uses a Chipset to drain, repair or boost ship system firewalls. Provides 8 chipset slots. 250 Iron Iron, 150 Copper Copper, 150 Steel Silicon T1
Missing.png Wall Trap 01 A hidden wall trap, requires loading with explosives. 250 Iron Iron, 150 Copper Copper, 150 Steel Silicon T1
Missing.png Wall Trap 02 A hidden wall trap, requires loading with explosives. 250 Iron Iron, 150 Copper Copper, 150 Steel Silicon T1
Missing.png Wall Trap 03 A hidden wall trap, requires loading with explosives. 250 Iron Iron, 150 Copper Copper, 150 Steel Silicon T1
Missing.png Laser Archway Will damage unauthorized players when they walk through the archway. 250 Iron Iron, 150 Copper Copper, 150 Steel Silicon T1
Missing.png Tesla Coil Will damage unauthorized players nearby. 250 Iron Iron, 150 Copper Copper, 150 Steel Silicon T2
Missing.png Tesla Coil (Ceiling) Will damage unauthorized players nearby. 250 Iron Iron, 150 Copper Copper, 150 Steel Silicon T2

Exterior Weapons

The Exterior Weapons category provides a player with exterior components that are used in combat. Multiple Small Mounted Guns can be linked to fire together. A complete list is supplied below:

Image Name Description Resources Tier
Ext LightPulseLaser 01.png Light Pulse Laser Provides a fixed cockpit-fired weapon. Fires short burst laserbeams and can point itself at the target. 250 Iron Iron, 150 Copper Copper T0
Ext LightAutoCannon 01.png Light Auto Cannon Provides a fixed cockpit-fired weapon. A Standard gimbal weapon. Fires normal ammunition types. 250 Iron Iron, 150 Copper Copper T0
Ext EMP Generator 01.png EMP Generator Provides a fixed cockpit-fired weapon. Fires a disruptive Electromagnetic Pulse. Can be used to deflect incoming Missiles and Torpedos. 250 Iron Iron, 150 Copper Copper T1
IR Editor Ext SmallGun 01.png Small Mounted Gun Provides a fixed cockpit-fired weapon. Deals 20 damage per Standard Ammo fired. 250 Iron Iron, 150 Copper Copper, 150 Silicon Silicon T1
Ext LightMissileLauncher 01.png Light Missile Launcher Provides a fixed cockpit-fired weapon. Rapid fires small missiles 250 Iron Iron, 75 Copper Copper, 75Silicon Silicon T1
Ext FlakCannon 01.png Flack Cannon Provides a fixed cockpit-fired weapon. Fires exploding shells that detonate after a certain time or when they get close to their target. 1,250 Steel Steel, 250 Aluminium Aluminium, 250 Silicon Silicon T2