Difference between revisions of "Weapons"
From Interstellar Rift Wiki
(→Room Edit Weapons) |
(→Exterior Weapons) |
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! Resources | ! Resources | ||
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| [[Light Pulse Laser]] | | [[Light Pulse Laser]] | ||
| Provides a fixed cockpit-fired weapon. Fires short burst laserbeams and can point itself at the target. | | Provides a fixed cockpit-fired weapon. Fires short burst laserbeams and can point itself at the target. | ||
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− | | | + | | [[File:Ext LightAutoCannon 01.png|60px]] |
| [[Light Auto Cannon]] | | [[Light Auto Cannon]] | ||
| Provides a fixed cockpit-fired weapon. A Standard gimbal weapon. Fires normal ammunition types. | | Provides a fixed cockpit-fired weapon. A Standard gimbal weapon. Fires normal ammunition types. | ||
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− | | | + | | [[File:Ext EMP Generator 01.png|60px]] |
| [[EMP Generator]] | | [[EMP Generator]] | ||
| Provides a fixed cockpit-fired weapon. Fires a disruptive Elector Magnetic Pulse. Can be used to deflect incoming Missiles and Torpedos. | | Provides a fixed cockpit-fired weapon. Fires a disruptive Elector Magnetic Pulse. Can be used to deflect incoming Missiles and Torpedos. | ||
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− | | | + | | [[File:Ext LightMissileLauncher 01.png|60px]] |
| [[Light Missile Launcher]] | | [[Light Missile Launcher]] | ||
| Provides a fixed cockpit-fired weapon. Fires a disruptive Elector Magnetic Pulse. Can be used to deflect incoming Missiles and Torpedos. | | Provides a fixed cockpit-fired weapon. Fires a disruptive Elector Magnetic Pulse. Can be used to deflect incoming Missiles and Torpedos. | ||
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− | | | + | | [[File:Ext FlakCannon 01.png|60px]] |
| [[Flack Cannon]] | | [[Flack Cannon]] | ||
| Provides a fixed cockpit-fired weapon. Fires exploding shells that detonate after a certain time or when they get close to their target. | | Provides a fixed cockpit-fired weapon. Fires exploding shells that detonate after a certain time or when they get close to their target. |
Revision as of 01:31, 19 October 2018
Room Edit Weapons
The Weapons category provides a player with components that are used in combat. A complete list is supplied below:
Image | Name | Description | Resources |
---|---|---|---|
Turret | A small manned turret, can be mounted on the sides of ships. Requires a crew member to operate. Deals 160 damage per Standard Ammo fired. | 225 Iron, 30 Copper | |
Missile Launcher | Fire and hold up to 4 missiles which can be fired from the console or the helm. Deals 1000 per Standard Missile, or 10,000 damage per Advanced Missile. | 500 Steel, 125 Copper, 275 Silicon | |
Light Rail Gun | A large weapon with an exterior part that uses magnets to accelerate tungsten projectiles. Uses Rail Gun Ammo. | 500 Steel, 250 Silicon, 500 Uranium, 750 Aluminium |
Prop Edit Weapons
The Weapons category provides a player with components that are used in combat. A complete list is supplied below:
Image | Name | Description | Resources |
---|---|---|---|
Ammunition Loader | Provides ammunition feed for projectile weapon systems. Stores 1200 Standard Ammo per loader. | 900 Iron, 250 Copper, 200 Steel |
Exterior Weapons
The Exterior Weapons category provides a player with exterior components that are used in combat. Multiple Small Mounted Guns can be linked to fire together. A complete list is supplied below:
Image | Name | Description | Resources |
---|---|---|---|
Light Pulse Laser | Provides a fixed cockpit-fired weapon. Fires short burst laserbeams and can point itself at the target. | 250 Iron, 150 Copper | |
Light Auto Cannon | Provides a fixed cockpit-fired weapon. A Standard gimbal weapon. Fires normal ammunition types. | 250 Iron, 150 Copper | |
EMP Generator | Provides a fixed cockpit-fired weapon. Fires a disruptive Elector Magnetic Pulse. Can be used to deflect incoming Missiles and Torpedos. | 250 Iron, 150 Copper | |
Small Mounted Gun | Provides a fixed cockpit-fired weapon. Deals 20 damage per Standard Ammo fired. | 250 Iron, 150 Copper, 150 Silicon | |
Light Missile Launcher | Provides a fixed cockpit-fired weapon. Fires a disruptive Elector Magnetic Pulse. Can be used to deflect incoming Missiles and Torpedos. | 250 Iron, 75 Copper, 75 Silicon | |
Flack Cannon | Provides a fixed cockpit-fired weapon. Fires exploding shells that detonate after a certain time or when they get close to their target. | 1,250 Steel, 250 Aluminium, 250 Silicon |