Difference between revisions of "Prop edit mode"
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===Systems===  | ===Systems===  | ||
The '''Systems''' category provides a player with components that have specialized systems use.  A complete list is supplied below:  | The '''Systems''' category provides a player with components that have specialized systems use.  A complete list is supplied below:  | ||
| + | |||
{| class="wikitable" style="width:100%"  | {| class="wikitable" style="width:100%"  | ||
|-  | |-  | ||
| Line 319: | Line 320: | ||
! Name  | ! Name  | ||
! Description  | ! Description  | ||
| + | ! Resources  | ||
|-  | |-  | ||
| [[File:IR Editor AgosPropTerminal 01.png]]  | | [[File:IR Editor AgosPropTerminal 01.png]]  | ||
| − | | [[  | + | | [[Double Terminal]]  | 
| Provides an in-game access point for Ship information such as Sensors, Maps, and Statistics. Statistics include Armor, Fuel, Shield and Oxygen values, Power Groups, Life Support and Players on-board details. Also provides access to the main game menu.  | | Provides an in-game access point for Ship information such as Sensors, Maps, and Statistics. Statistics include Armor, Fuel, Shield and Oxygen values, Power Groups, Life Support and Players on-board details. Also provides access to the main game menu.  | ||
| + | | 150 [[Iron]], 25 [[Copper]]  | ||
|-  | |-  | ||
| [[File:IR Editor Int PowerCellSmall 01.png ]]  | | [[File:IR Editor Int PowerCellSmall 01.png ]]  | ||
| − | | [[Power Cell Small]]   | + | | [[Power Cell Small]]  | 
| − | |   | + | | Small capacitor that stores 10,000 energy per unit with unlimited discharge rate.  | 
| + | | 250 [[Iron]], 75 [[Copper]]  | ||
|-  | |-  | ||
| [[File:IR Editor Int PowerBatterySmall 01.png]]  | | [[File:IR Editor Int PowerBatterySmall 01.png]]  | ||
| − | | [[Power Battery Small]]   | + | | [[Power Battery Small]]  | 
| − | |   | + | | Stores 14,400,000 energy per unit. Discharge rate: 100/tick per unit, charge rate: up to 1,000.  | 
| − | |  | + | | 250 [[Iron]], 125 [[Copper]]  | 
| − | + | ||
| − | + | ||
| − | + | ||
|-  | |-  | ||
| [[File:IR Editor Int Teleporter 01.png]]  | | [[File:IR Editor Int Teleporter 01.png]]  | ||
| [[Teleporter]]  | | [[Teleporter]]  | ||
| − | | Provides the player with a means to travel between/among ships and stations.  It is a required component in order to access a ship.  | + | | Provides the player with a means to travel between/among ships and stations.  It is a required component in order to access a ship. Range: 500m  | 
| + | | 250 [[Iron]], 75 [[Copper]]  | ||
| + | |-  | ||
| + | | [[File:IR_Editor_Long_Range_Telkeporter_01.png]]  | ||
| + | | [[Long Range Teleporter]]  | ||
| + | | Provides the player with a means to travel between/among ships and stations.  It is a required component in order to access a ship. Range: 12km   | ||
| + | | 2500 [[Steel]], 250 [[Iron]], 500 [[Copper]], 500 [[Silicon]]  | ||
| + | |-  | ||
| + | | [[File:IR Editor Int CargoTeleporter 01.png]]  | ||
| + | | [[Cargo Teleporter]]  | ||
| + | | Provides for teleportation of gathered material in crates within/among ships and stations, 8 crates max per use. Range: 500m  | ||
| + | | 1500 [[Iron]], 250 [[Copper]], 125 [[Silicon]]  | ||
|-  | |-  | ||
| [[File:IR Editor Int HydrogenGeneratorSmall 01.png]]  | | [[File:IR Editor Int HydrogenGeneratorSmall 01.png]]  | ||
| [[Hydrogen Generator TI]]  | | [[Hydrogen Generator TI]]  | ||
| − | |   | + | | Consumes Hydrogen to generate and store up to 100 energy.  | 
| + | | 250 [[Iron]], 150 [[Copper]]  | ||
|-  | |-  | ||
| [[File:IR Editor Hydrogen Generator T2 01.png]]  | | [[File:IR Editor Hydrogen Generator T2 01.png]]  | ||
| [[Hydrogen Generator TII]]  | | [[Hydrogen Generator TII]]  | ||
| − | |   | + | | Consumes Hydrogen to generate and store up to 1,200 energy.  | 
| + | | 1500 [[Steel]], 250 [[Iron]], 350 [[Copper]], 175 [[Silicon]]  | ||
|-  | |-  | ||
| [[File:IR Editor Int HydrogenTankSmall 01.png]]  | | [[File:IR Editor Int HydrogenTankSmall 01.png]]  | ||
| − | | [[Hydrogen Tank TI]] Small   | + | | [[Hydrogen Tank TI]] Small  | 
| − | |   | + | | Stores up to 10,000 Hydrogen per tank. Required to provide fuel to generators.  | 
| + | | 135 [[Iron]], 30 [[Copper]]  | ||
| + | |-  | ||
| + | | [[File:IR Editor Hydrogen Tank Large 01.png]]  | ||
| + | | [[Hydrogen Tank TII]] Large  | ||
| + | | Stores up to 75,000 hydrogen per tank. Required to provide fuel to generators.  | ||
| + | | 1500 [[Steel]], 250 [[Iron]], 250 [[Copper]]  | ||
|-  | |-  | ||
| [[File:IR Editor Int ShipEditorTerminal 01.png]]  | | [[File:IR Editor Int ShipEditorTerminal 01.png]]  | ||
| − | | [[Ship Editor Terminal]]   | + | | [[Ship Editor Terminal]]  | 
| − | | Provides access to   | + | | Provides access to build, design, modify and salvage ships, at four workstations spaced around the perimeter.  | 
| + | | 350 [[Iron]], 75 [[Copper]], 50 [[Silicon]]  | ||
|-  | |-  | ||
| [[File:IR Editor Int VendingMachine 01.png]]  | | [[File:IR Editor Int VendingMachine 01.png]]  | ||
| − | | [[Vending Machine]]   | + | | [[Vending Machine]]  | 
| Provides a decorative texture of a vending machine.  | | Provides a decorative texture of a vending machine.  | ||
| + | | 75 [[Iron]], 25 [[Copper]]  | ||
|-  | |-  | ||
| [[File:IR Editor Extractor 01.png]]  | | [[File:IR Editor Extractor 01.png]]  | ||
| − | | [[Resource Extractor]]   | + | | [[Resource Extractor]]  | 
| − | | Provides for resource extraction when among an asteroid field.  | + | | Provides for resource extraction when among an asteroid field. Range: 500m  | 
| − | |  | + | | 1750 [[Steel]], 250 [[Iron]], 350 [[Copper]]  | 
| − | + | ||
| − | + | ||
| − | + | ||
|-  | |-  | ||
| [[File:IR Editor Refinery 01.png]]  | | [[File:IR Editor Refinery 01.png]]  | ||
| − | | [[Refinery]]   | + | | [[Refinery]]  | 
| − | | Provides access to refining ore material in-game.    | + | | Provides access to refining ore material in-game. Produces advanced materials from refined ores as well.  | 
| + | | 2750 [[Steel]], 500 [[Iron]], 500 [[Copper]], 325 [[Silicon]]  | ||
|-  | |-  | ||
| − | | [[File:  | + | | [[File:IR_Editor_Rift_Generator_01.png|64px]]  | 
| − | | [[  | + | | [[Rift Generator]]  | 
| − | |   | + | | A large device that uses [[Xanthium]] to generate spatial [[Rift|rifts]] to other solar systems. Peak drain 1,000,000 energy.   | 
| + | | 2750 [[Steel]], 250 [[Iron]], 500 [[Copper]], 750 [[Silicon]]  | ||
|-  | |-  | ||
| − | | [[File:  | + | | [[File:IR_Editor_Int_MolecularAssembler_01.png]]  | 
| − | + | | [[Molecular Assembler]]  | |
| − | + | ||
| − | + | ||
| − | + | ||
| − | | [[Molecular Assembler]]   | + | |
| Provides a player a way in which to re-spawn in case of death.  | | Provides a player a way in which to re-spawn in case of death.  | ||
| + | | 275 [[Iron]], 75 [[Copper]]  | ||
|-  | |-  | ||
| − | | [[File:  | + | | [[File:IR_Editor_Int_SmallShieldGenerator_01.png]]  | 
| − | | [[Small Shield Generator]]   | + | | [[Small Shield Generator]]  | 
| − | | Provides in-game shields for ships.     | + | | Provides in-game shields for ships, 600 points per unit.     | 
| + | | 250 [[Iron]], 150 [[Copper]]  | ||
|-  | |-  | ||
| [[File:IR Editor Large Shield Generator 01.png ]]  | | [[File:IR Editor Large Shield Generator 01.png ]]  | ||
| − | | [[Large Shield Generator]]   | + | | [[Large Shield Generator]]  | 
| − | | Provides in-game shields for ships.  | + | | Provides in-game shields for ships, 5,000 points per unit.  | 
| + | | 2250 [[Steel]], 250 [[Iron]], 750 [[Copper]], 500 [[Silicon]]  | ||
|-  | |-  | ||
| [[File:IR Editor Int Transponder 01.png]]  | | [[File:IR Editor Int Transponder 01.png]]  | ||
| − | | [[Transponder]]   | + | | [[Transponder]]  | 
| − | | Provides in-game functionality for   | + | | Provides in-game functionality for system-wide broadcasting of short messages. Can be utilized to broadcast distress or other message. Note: reveals ship location when broadcasting.  | 
| + | | 245 [[Iron]], 110 [[Copper]]  | ||
| + | |-  | ||
| + | | [[File: IR Editor Assembling Machine 01.png]]  | ||
| + | | [[Assembling Machine]]  | ||
| + | | Assembles devices to be used in space. Can produce [[Beacon]]s, various [[Assembling Machine|Drones]], [[Standard Ammo|Ammunition]] and [[Missile Launcher#Missile|Missiles]].  | ||
| + | | 1475 [[Steel]], 350 [[Iron]], 475 [[Copper]], 425 [[Silicon]]  | ||
| + | |-  | ||
| + | | [[File: IR Editor Data Core Terminal 01.png]]  | ||
| + | | [[Data Core Terminal]]  | ||
| + | | A device that uses a [[Cartridge]] to provide upgrades for systems aboard your ship. Provides 8 cartridge slots.  | ||
| + | | 500 [[Iron]], 250 [[Copper]], 150 [[Silicon]]  | ||
| + | |-  | ||
| + | | [[File: IR Editor Data Core Expansion Bay 01.png]]  | ||
| + | | [[Data Core Expansion Bay]]  | ||
| + | | An expansion bay to allow for additional [[Cartridge]]s. Connects to the [[Data Core Terminal]], adding 1 extra slot. Needs a terminal to function. Allows another active [[Cartridge]].  | ||
| + | | 250 [[Iron]], 125 [[Copper]]  | ||
| + | |-  | ||
| + | | [[File: IR_Editor_Cyber_Warfare_Suite_01.png|64px]]  | ||
| + | | [[Cyber Warfare Suite]]  | ||
| + | | Uses a [[Chipset]] to drain, repair or boost [[Firewalls|firewalls]]. Provides 8 chipset slots.  | ||
| + | | 250 [[Iron]], 150 [[Copper]], 150 [[Silicon]]  | ||
| + | |-  | ||
| + | | [[File: IR_Editor_Engineering_Terminal_01.png|64px]]  | ||
| + | | [[Engineering Terminal]]  | ||
| + | | Terminal allowing access to a ship's systems. View by room or groups, control groups and devices or move items between groups.  | ||
| + | | 150 [[Iron]], 75 [[Copper]], 50 [[Silicon]]  | ||
| + | |-  | ||
| + | | [[File: IR_Editor_3D_Printer_01.png|64px]]  | ||
| + | | [[3D Printer]]  | ||
| + | | An advanced machine that prints tools and weapons. Can also create [[Food Cartridge]]s, Data Core Terminal [[Cartridge]]s and Cyber Warefare Suite [[Chipset]]s.  | ||
| + | | 600 [[Iron]], 300 [[Copper]], 200 [[Silicon]]  | ||
| + | |-  | ||
| + | | [[File: IR_Editor_Holotable_01.png|64px]]  | ||
| + | | [[Holotable]]  | ||
| + | | A 3-dimentional projection table. Powerful map tool offering galaxy, system and ship modes, plus select-able features.  | ||
| + | | 350 [[Iron]], 75 [[Copper]], 50 [[Silicon]]  | ||
| + | |-  | ||
| + | | [[File: IR_Editor_Gravity_Anchor_01.png|64px]]  | ||
| + | | [[Gravity Anchor]]  | ||
| + | | A device that keeps stations and ships anchored in space. Needs to be powered up and activated.  | ||
| + | | 1,000 [[Steel]], 750 [[Iron]], 500 [[Copper]], 500 [[Silicon]]  | ||
| + | |-  | ||
|}  | |}  | ||
Revision as of 19:06, 15 January 2017
| Prop/Interior Edit Mode | |
|---|---|
![]()  | |
| Prop/Interior Edit Mode | |
| Prop/Interior Edit Mode for designing ships | |
| Category: Editor Modes | |
Contents
Description
Prop Edit Mode allows a player the ability to add decorative and critical components to rooms. The components that can be used are divided into several categories.
Categories
Windows
The Windows category provides a player with components that are used to design interiors with glass windows. A complete list is supplied below:
| Image | Name | Description | 
|---|---|---|
  
 | 
Bay Window Prop 01 | Provides a pretty wide, top-bottom view interior window. Can be used to create interior tunnel-like configurations. | 
  
 | 
Bay Window Prop 04 | Provides a window similar to Bay Window Prop 01 except it's view is cutoff at the top. | 
  
 | 
Bay Window Prop 02 | Provides a window similar to Bay Window Prop 01. | 
  
 | 
Bay Window Prop 03 | Provides a window similar Bay Window Prop 04. | 
Walkways
The Walkways category provides a player with components that are used in upstairs floors. A complete list is supplied below:
Stairs
The Stairs category provides a player with components that are used to connect room floors. A complete list is supplied below:
Pilars
The Pilars category provides a player with decorative pillar components. A complete list is supplied below:
| Image | Name | Description | 
|---|---|---|
  
 | 
Deco Pillar 02 | # | 
  
 | 
Deco Pillar 01 | # | 
  
 | 
Deco Pillar Small 01 | # | 
  
 | 
Deco Pillar Small 02 | # | 
  
 | 
Deco Pillar Small 03 | # | 
Furniture
The Furniture category provides a player with decorative furniture components. A complete list is supplied below:
| Image | Name | Description | 
|---|---|---|
  
 | 
Holo Table 01 | # | 
  
 | 
Captain Chair 01 | # | 
  
 | 
Pot Plant Large 01 | # | 
  
 | 
Easter Head Prop 01 | # | 
  
 | 
Pot Plant Fern 01 | # | 
  
 | 
Alien Pot Plant 01 | # | 
  
 | 
Pot Plant Sun Flower 01 | # | 
  
 | 
BoardRoom 01 | # | 
  
 | 
Pot Plant Palm 01 | # | 
  
 | 
Queen Size Bed 01 | # | 
  
 | 
Toilet 01 | # | 
  
 | 
Dinning Corner 01 | # | 
  
 | 
Dinner Bench 01 | # | 
Walls
The Walls category provides a player with components that are used to design interior walls. These wall components are in addition to the standard Floor Walls items but have some specialized use. A complete list is supplied below:
| Image | Name | Description | 
|---|---|---|
  
 | 
Chest High Wall 01 | Provides a decorative wall placed at the bottom of a wall. | 
  
 | 
Deco Prop Wall 02 | Provides a square window wall. | 
  
 | 
Deco Prop Hallway 01 | Provides a hallway arch with reflecting light strips. Good for creating sections. | 
  
 | 
Diagonal Wall 01 | Provides a solid corner wall with a reflecting light strip at the center. | 
  
 | 
Diagonal Wall 02 | Provides a window-like corner wall with reflecting light strips. | 
  
 | 
Med Prop Wall Corner 01 | Provides a 3-sided corner window-like wall. | 
  
 | 
Med Prop Wall 01 | Provides a decorative interior window wall with a view similar to Med Prop Wall 02. | 
  
 | 
Med Prop Wall 02 | Provides a decorative interior window wall with a fairly wide view. | 
  
 | 
Med Prop Wall Door 01 | Provides a functional medical window door. | 
Lights
The Lights category provides a player with components that are used to light the environment in pillar form. A complete list is supplied below:
| Image | Name | Description | 
|---|---|---|
  
 | 
Deco Prop Light 01 | Provides bright point light to the environment using pillar. | 
  
 | 
Deco Pillar Light 01 | Provides bright point light to the environment using pillar. | 
  
 | 
Deco Prop Pillar Light Small 01 | Provides bright point light to the environment using pillar. | 
Systems
The Systems category provides a player with components that have specialized systems use. A complete list is supplied below:
| Image | Name | Description | Resources | 
|---|---|---|---|
  
 | 
Double Terminal | Provides an in-game access point for Ship information such as Sensors, Maps, and Statistics. Statistics include Armor, Fuel, Shield and Oxygen values, Power Groups, Life Support and Players on-board details. Also provides access to the main game menu. | 150 Iron, 25 Copper | 
  
 | 
Power Cell Small | Small capacitor that stores 10,000 energy per unit with unlimited discharge rate. | 250 Iron, 75 Copper | 
  
 | 
Power Battery Small | Stores 14,400,000 energy per unit. Discharge rate: 100/tick per unit, charge rate: up to 1,000. | 250 Iron, 125 Copper | 
  
 | 
Teleporter | Provides the player with a means to travel between/among ships and stations. It is a required component in order to access a ship. Range: 500m | 250 Iron, 75 Copper | 
  
 | 
Long Range Teleporter | Provides the player with a means to travel between/among ships and stations. It is a required component in order to access a ship. Range: 12km | 2500 Steel, 250 Iron, 500 Copper, 500 Silicon | 
  
 | 
Cargo Teleporter | Provides for teleportation of gathered material in crates within/among ships and stations, 8 crates max per use. Range: 500m | 1500 Iron, 250 Copper, 125 Silicon | 
  
 | 
Hydrogen Generator TI | Consumes Hydrogen to generate and store up to 100 energy. | 250 Iron, 150 Copper | 
  
 | 
Hydrogen Generator TII | Consumes Hydrogen to generate and store up to 1,200 energy. | 1500 Steel, 250 Iron, 350 Copper, 175 Silicon | 
  
 | 
Hydrogen Tank TI Small | Stores up to 10,000 Hydrogen per tank. Required to provide fuel to generators. | 135 Iron, 30 Copper | 
  
 | 
Hydrogen Tank TII Large | Stores up to 75,000 hydrogen per tank. Required to provide fuel to generators. | 1500 Steel, 250 Iron, 250 Copper | 
  
 | 
Ship Editor Terminal | Provides access to build, design, modify and salvage ships, at four workstations spaced around the perimeter. | 350 Iron, 75 Copper, 50 Silicon | 
  
 | 
Vending Machine | Provides a decorative texture of a vending machine. | 75 Iron, 25 Copper | 
  
 | 
Resource Extractor | Provides for resource extraction when among an asteroid field. Range: 500m | 1750 Steel, 250 Iron, 350 Copper | 
  
 | 
Refinery | Provides access to refining ore material in-game. Produces advanced materials from refined ores as well. | 2750 Steel, 500 Iron, 500 Copper, 325 Silicon | 
|   | 
Rift Generator | A large device that uses Xanthium to generate spatial rifts to other solar systems. Peak drain 1,000,000 energy. | 2750 Steel, 250 Iron, 500 Copper, 750 Silicon | 
  
 | 
Molecular Assembler | Provides a player a way in which to re-spawn in case of death. | 275 Iron, 75 Copper | 
  
 | 
Small Shield Generator | Provides in-game shields for ships, 600 points per unit. | 250 Iron, 150 Copper | 
  
 | 
Large Shield Generator | Provides in-game shields for ships, 5,000 points per unit. | 2250 Steel, 250 Iron, 750 Copper, 500 Silicon | 
  
 | 
Transponder | Provides in-game functionality for system-wide broadcasting of short messages. Can be utilized to broadcast distress or other message. Note: reveals ship location when broadcasting. | 245 Iron, 110 Copper | 
  
 | 
Assembling Machine | Assembles devices to be used in space. Can produce Beacons, various Drones, Ammunition and Missiles. | 1475 Steel, 350 Iron, 475 Copper, 425 Silicon | 
  
 | 
Data Core Terminal | A device that uses a Cartridge to provide upgrades for systems aboard your ship. Provides 8 cartridge slots. | 500 Iron, 250 Copper, 150 Silicon | 
  
 | 
Data Core Expansion Bay | An expansion bay to allow for additional Cartridges. Connects to the Data Core Terminal, adding 1 extra slot. Needs a terminal to function. Allows another active Cartridge. | 250 Iron, 125 Copper | 
  
 | 
Cyber Warfare Suite | Uses a Chipset to drain, repair or boost firewalls. Provides 8 chipset slots. | 250 Iron, 150 Copper, 150 Silicon | 
|   | 
Engineering Terminal | Terminal allowing access to a ship's systems. View by room or groups, control groups and devices or move items between groups. | 150 Iron, 75 Copper, 50 Silicon | 
|   | 
3D Printer | An advanced machine that prints tools and weapons. Can also create Food Cartridges, Data Core Terminal Cartridges and Cyber Warefare Suite Chipsets. | 600 Iron, 300 Copper, 200 Silicon | 
|   | 
Holotable | A 3-dimentional projection table. Powerful map tool offering galaxy, system and ship modes, plus select-able features. | 350 Iron, 75 Copper, 50 Silicon | 
|   | 
Gravity Anchor | A device that keeps stations and ships anchored in space. Needs to be powered up and activated. | 1,000 Steel, 750 Iron, 500 Copper, 500 Silicon | 
Floors
The Floors category provides a player with components that are used to design each room's floor using different kinds of textures. A complete list is supplied below:
| Image | Name | Description | 
|---|---|---|
  
 | 
Deco Prop Floor 02 | Provides a decorative cube texture with four-point reflective lights. | 
  
 | 
Deco Prop Floor 03 | Provides a patterned texture at the center with four reflecting light points in a square. | 
Elevators
The Elevators category provides a player with components that are used to connect between room floors. A complete list is supplied below:
| Image | Name | Description | 
|---|---|---|
  
 | 
Cargo Lift 01 | Provides in-game access to ships with multiple floors. This particular Lift can go up one floor. | 
  
 | 
Cargo Lift 02 | Same as Cargo Lift 01 except it can go up two floors. | 
  
 | 
Cargo Lift 03 | Same as Cargo Lift 01 except it can go up three floors. | 
Cargo
The Cargo category provides a player with components that are used store material. A complete list is supplied below:
| Image | Name | Description | 
|---|---|---|
  
 | 
Cargo Pad 01 | Provides in-game ability to store material crates. | 
  
 | 
Cargo Pad 02 | Same as Cargo Pad 01, except it's cargo contents are places at the top. This can be used in combination with Cargo Pad 01 to create a pad at the bottom and a pad on top. | 














































































