Systems

From Interstellar Rift Wiki
Revision as of 18:17, 28 December 2016 by Our Grid (Talk | contribs)

Jump to: navigation, search

Room Edit Systems

The Systems category provides a player with components that are used as interior-defined systems. A complete list is supplied below:

Image Name Description Resources
IR Editor AGOS Terminal 01.png Wall Terminal Provides an in-game access point for Ship information such as Sensors, Maps, and Statistics. Statistics include Armor, Fuel, Shield and Oxygen values, Power Groups, Life Support and Players on-board details. Also provides access to the main game menu. 125 Iron, 15 Copper
IR Editor PowerCell Medium 01.png Power Cell Medium Large capacitor that stores 50,000 energy per unit with unlimited discharge rate. 1150 Iron, 500 Copper, 75 Silicon
IR Editor FuseBox 01.png Fusebox Provides a decorative texture of a circuit breaker panel. Replaces a wall tile, doors can be opened and closed. 85 Iron, 15 Copper
IR Editor Tech2 Class 1 Ion Engine 01.png Tech 2 Class 1 Ion Engine Provides 2,000,000 thrust in-game, occupies both interior and exterior space. 3750 Steel, 250 Iron, 750 Copper, 375 Silicon
IR Editor Disposer 01.png Disposal Unit Provides trash removal, beacon and drone deployment in-game. 750 Iron, 225 Copper
IR editor salvager 01.png Salvage Unit Recovers scrap, beacons, drones and floating crates in-game. 750 Iron, 225 Copper

Prop Edit Systems

The Systems category provides a player with components that have specialized systems use. A complete list is supplied below:

Image Name Description Resources
IR Editor AgosPropTerminal 01.png Double Terminal Provides an in-game access point for Ship information such as Sensors, Maps, and Statistics. Statistics include Armor, Fuel, Shield and Oxygen values, Power Groups, Life Support and Players on-board details. Also provides access to the main game menu. 150 Iron, 25 Copper
IR Editor Int PowerCellSmall 01.png Power Cell Small Small capacitor that stores 10,000 energy per unit with unlimited discharge rate. 250 Iron, 75 Copper
IR Editor Int PowerBatterySmall 01.png Power Battery Small Stores 14,400,000 energy per unit. Discharge rate: 100/tick per unit, charge rate: up to 1,000. 250 Iron, 125 Copper
IR Editor Int Teleporter 01.png Teleporter Provides the player with a means to travel between/among ships and stations. It is a required component in order to access a ship. Range: 500m 250 Iron, 75 Copper
IR Editor Int HydrogenGeneratorSmall 01.png Hydrogen Generator TI Consumes Hydrogen to generate and store up to 100 energy. 250 Iron, 150 Copper
IR Editor Hydrogen Generator T2 01.png Hydrogen Generator TII Consumes Hydrogen to generate and store up to 1,200 energy. 1500 Steel, 250 Iron, 350 Copper, 175 Silicon
IR Editor Int HydrogenTankSmall 01.png Hydrogen Tank TI Small Stores up to 10,000 Hydrogen per tank. Required to provide fuel to generators. 135 Iron, 30 Copper
IR Editor Int ShipEditorTerminal 01.png Ship Editor Terminal Provides access to build, design, modify and salvage ships, at four workstations spaced around the perimeter. 350 Iron, 75 Copper, 50 Silicon
IR Editor Int VendingMachine 01.png Vending Machine Provides a decorative texture of a vending machine. 75 Iron, 25 Copper
IR Editor Extractor 01.png Resource Extractor Provides for resource extraction when among an asteroid field. Range: 500m 1750 Steel, 250 Iron, 350 Copper
IR Editor Hydrogen Tank Large 01.png Hydrogen Tank TII Large Stores up to 75,000 hydrogen per tank. Required to provide fuel to generators. 1500 Steel, 250 Iron, 250 Copper
IR Editor Refinery 01.png Refinery Provides access to refining ore material in-game. Produces advanced materials from refined ores as well. 2750 Steel, 500 Iron, 500 Copper, 325 Silicon
IR Editor Rift Generator 01.png Rift Generator Allows to create rifts to jump between star systems, uses up to 1,000,000 energy. 2750 Steel, 250 Iron, 500 Copper, 750 Silicon
IR Editor Int CargoTeleporter 01.png Cargo Teleporter Provides for teleportation of gathered material (in crates) within/among ships and stations. Range: 500m 1500 Iron, 250 Copper, 125 Silicon
File:IR Editor Long Range Teleporter 01.png Long Range Teleporter Provides the player with a means to travel between/among ships and stations. It is a required component in order to access a ship. Range: 12km 2500 Steel, 250 Iron, 500 Copper, 500 Silicon
File:IR Editor Int Molecular Assembler 01.png Molecular Assembler Provides a player a way in which to re-spawn in case of death. 275 Iron, 75 Copper
File:IR Editor Int Small Shield Generator 01.png Small Shield Generator Provides in-game shields for ships, 600 points per unit. 250 Iron, 150 Copper
IR Editor Large Shield Generator 01.png Large Shield Generator Provides in-game shields for ships, 5,000 points per unit. 2250 Steel, 250 Iron, 750 Copper, 500 Silicon
IR Editor Int Transponder 01.png Transponder Provides in-game functionality for system-wide broadcasting of short messages. Can be utilized to broadcast distress or other message. Note: reveals ship location when broadcasting. 245 Iron, 110 Copper
IR Editor Assembling Machine 01.png Assembling Machine Allow you to produce various items. For example beacons, drones, Standard Shell & Standard Ammo 1475 Steel, 350 Iron, 475 Copper, 425 Silicon
IR Editor Data Core Terminal 01.png Data Core Terminal A device uses up to 8 cardridges to provide upgrades for systems aboard your ship. Provides 8 cartridge slots. 500 Iron, 250 Copper, 150 Silicon
IR Editor Data Core Expansion Bay 01.png Data Core Expansion Bay An expansion bay for additional cardridges slots. Connects to the Data Core Terminal, adding 1 extra slot. Needs a terminal to function. 250 Iron, 125 Copper
Pic Placeholder Cyber Warfare Suite Uses hacking chipsets to drain, repair or boost firewalls. Provides 8 chipset slots. 250 Iron, 150 Copper, 150 Silicon
Pic Placeholder 3D Printer 3D Printers are used to create tools, weapons, ammunition, chipsets and cardridges. 600 Iron, 300 Copper, 200 Silicon